Game Engine Friendly Occlusion Culling
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F09%3A00147035" target="_blank" >RIV/68407700:21230/09:00147035 - isvavai.cz</a>
Result on the web
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DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Game Engine Friendly Occlusion Culling
Original language description
"This article presents a method which minimizes the overhead associated with occlusion queries. The method reduces the number of required state changes and should integrate easily with most game engines. The key ideas are batching of the queries and interfacing with the game engine using a dedicated render queue. We also present some additional optimizations which reduce the number of queries issued as well as the number of rendered primitives. The algorithm is based on the well-known Coherent Hierarchical Culling algorithm.",
Czech name
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Czech description
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Classification
Type
C - Chapter in a specialist book
CEP classification
IN - Informatics
OECD FORD branch
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Result continuities
Project
<a href="/en/project/LC06008" target="_blank" >LC06008: Center of Computer Graphics</a><br>
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Others
Publication year
2009
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Book/collection name
ShaderX7: Advanced Rendering Techniques
ISBN
1-58450-598-2
Number of pages of the result
17
Pages from-to
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Number of pages of the book
608
Publisher name
Charles River Media
Place of publication
Boston
UT code for WoS chapter
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