Ray Tracing on a GPU with CUDA - Comparative Study of Three Algorithms
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F10%3A00165738" target="_blank" >RIV/68407700:21230/10:00165738 - isvavai.cz</a>
Result on the web
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DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Ray Tracing on a GPU with CUDA - Comparative Study of Three Algorithms
Original language description
We present a comparative study of ray tracing algorithms implemented on a GPU for three published papers using different spatial data structures evaluated for performance on nine static scenes in walk-through animation. We compare the performance for uniform grids, bounding volume hierarchies (BVHs), and kd-trees evaluated on a GPU for ray casting and Whitted-style ray tracing. We show that performance of ray tracing with BVHs exceeds the performance of ray tracing with kd-trees for coherent rays. Contrary, the ray tracing with kd-trees is faster than that with BVHs for incoherent rays. The performance of ray tracing with uniform grids is slower than both ray tracing with BVHs and kd-trees except for uniformly populated scenes. We show that the performance is highly sensitive to details of implementation on kd-trees.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
JC - Computer hardware and software
OECD FORD branch
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Result continuities
Project
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Continuities
Z - Vyzkumny zamer (s odkazem do CEZ)
Others
Publication year
2010
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
WSCG2010 Communication Papers Proceedings
ISBN
978-80-86943-87-9
ISSN
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e-ISSN
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Number of pages
7
Pages from-to
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Publisher name
University of West Bohemia
Place of publication
Pilsen
Event location
Plzeň
Event date
Feb 1, 2010
Type of event by nationality
EUR - Evropská akce
UT code for WoS article
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