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Shadow caster culling for efficient shadow mapping

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F11%3A00183915" target="_blank" >RIV/68407700:21230/11:00183915 - isvavai.cz</a>

  • Result on the web

    <a href="http://dx.doi.org/10.1145/1944745.1944759" target="_blank" >http://dx.doi.org/10.1145/1944745.1944759</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1145/1944745.1944759" target="_blank" >10.1145/1944745.1944759</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Shadow caster culling for efficient shadow mapping

  • Original language description

    We propose a novel method for efficient construction of shadow maps by culling shadow casters which do not contribute to visible shadows. The method uses a mask of potential shadow receivers to cull shadow casters using a hierarchical occlusion culling algorithm. We propose several variants of the receiver mask implementations with different culling efficiency and computational costs. For scenes with statically focused shadow maps we designed an efficient strategy to incrementally update the shadow map,which comes close to the rendering performance for unshadowed scenes. We show that our method achieves 3x-10x speedup for rendering large city like scenes and 1.5x-2x speedup for rendering an actual game scene.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

    IN - Informatics

  • OECD FORD branch

Result continuities

  • Project

    Result was created during the realization of more than one project. More information in the Projects tab.

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2011

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Proceedings of Symposium on Interactive 3D Graphics and Games

  • ISBN

    978-1-4503-0565-5

  • ISSN

  • e-ISSN

  • Number of pages

    8

  • Pages from-to

    81-88

  • Publisher name

    ACM Press

  • Place of publication

    New York

  • Event location

    San Francisco

  • Event date

    Feb 18, 2011

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article