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Manipulating Adversary’s Belief: A Dynamic Game Approach to Deception by Design for Proactive Network Security

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F17%3A00315206" target="_blank" >RIV/68407700:21230/17:00315206 - isvavai.cz</a>

  • Result on the web

    <a href="https://link.springer.com/chapter/10.1007/978-3-319-68711-7_15" target="_blank" >https://link.springer.com/chapter/10.1007/978-3-319-68711-7_15</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/978-3-319-68711-7_15" target="_blank" >10.1007/978-3-319-68711-7_15</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Manipulating Adversary’s Belief: A Dynamic Game Approach to Deception by Design for Proactive Network Security

  • Original language description

    Due to the sophisticated nature of current computer systems, traditional defense measures, such as firewalls, malware scanners, and intrusion detection/prevention systems, have been found inadequate. These technological systems suffer from the fact that a sophisticated attacker can study them, identify their weaknesses and thus get an advantage over the defender. To prevent this from happening a proactive cyber defense is a new defense mechanism in which we strategically engage the attacker by using cyber deception techniques, and we influence his actions by creating and reinforcing his view of the computer system. We apply the cyber deception techniques in the field of network security and study the impact of the deception on attacker’s beliefs using the quantitative framework of the game theory. We account for the sequential nature of an attack and investigate how attacker’s belief evolves and influences his actions. We show how the defender should manipulate this belief to prevent the attacker from achieving his goals and thus minimize the damage inflicted to the network. To design a successful defense based on cyber deception, it is crucial to employ strategic thinking and account explicitly for attacker’s belief that he is being exposed to deceptive attempts. By doing so, we can make the deception more believable from the perspective of the attacker.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    <a href="/en/project/GA15-23235S" target="_blank" >GA15-23235S: Abstractions and Extensive-Form Games with Imperfect Recall</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2017

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  • ISBN

    978-3-319-68710-0

  • ISSN

    0302-9743

  • e-ISSN

  • Number of pages

    22

  • Pages from-to

    273-294

  • Publisher name

    Springer VDI Verlag

  • Place of publication

    Düsseldorf

  • Event location

    Vienna

  • Event date

    Oct 23, 2017

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article