StarCraft Bots and Competitions
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F17%3A00317000" target="_blank" >RIV/68407700:21230/17:00317000 - isvavai.cz</a>
Result on the web
<a href="https://link.springer.com/referenceworkentry/10.1007/978-3-319-08234-9_18-1" target="_blank" >https://link.springer.com/referenceworkentry/10.1007/978-3-319-08234-9_18-1</a>
DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
StarCraft Bots and Competitions
Original language description
Real-Time Strategy (RTS) games is a sub-genre of strategy games where players need to build an economy (gathering resources and building a base) and military power (training units and researching technologies) in order to defeat their opponents (destroying their army and base). Artificial Intelligence (AI) problems related to RTS games deal with the behavior of an artificial player. Since 2010, many international competitions have been organized to match AIs, or bots, playing to the RTS game StarCraft. This chapter presents a review of all major international competitions from 2010 until 2015, and details some competing StarCraft bots.
Czech name
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Czech description
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Classification
Type
C - Chapter in a specialist book
CEP classification
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OECD FORD branch
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Result continuities
Project
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Continuities
N - Vyzkumna aktivita podporovana z neverejnych zdroju
Others
Publication year
2017
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Book/collection name
Encyclopedia of Computer Graphics and Games
ISBN
978-3-319-08234-9
Number of pages of the result
23
Pages from-to
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Number of pages of the book
350
Publisher name
Springer International Publishing
Place of publication
Cham
UT code for WoS chapter
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