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Parallel Reinsertion for Bounding Volume Hierarchy Optimization

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F18%3A00321628" target="_blank" >RIV/68407700:21230/18:00321628 - isvavai.cz</a>

  • Result on the web

    <a href="https://onlinelibrary.wiley.com/doi/10.1111/cgf.13376" target="_blank" >https://onlinelibrary.wiley.com/doi/10.1111/cgf.13376</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1111/cgf.13376" target="_blank" >10.1111/cgf.13376</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Parallel Reinsertion for Bounding Volume Hierarchy Optimization

  • Original language description

    We present a novel highly parallel method for optimizing bounding volume hierarchies (BVH) targeting contemporary GPU architectures. The core of our method is based on the insertion-based BVH optimization that is known to achieve excellent results in terms of the SAH cost. The original algorithm is, however, inherently sequential: no efficient parallel version of the method exists, which limits its practical utility. We reformulate the algorithm while exploiting the observation that there is no need to remove the nodes from the BVH prior to finding their optimized positions in the tree. We can search for the optimized positions for all nodes in parallel while simultaneously tracking the corresponding SAH cost reduction. We update in parallel all nodes for which better position was found while efficiently handling potential conflicts during these updates. We implemented our algorithm in CUDA and evaluated the resulting BVH in the context of the GPU ray tracing. The results indicate that the method is able to achieve the best ray traversal performance among the state of the art GPU-based BVH construction methods.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    20202 - Communication engineering and systems

Result continuities

  • Project

    <a href="/en/project/GA18-20374S" target="_blank" >GA18-20374S: Interactive Rendering with Distributed Illumination Computations</a><br>

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2018

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    COMPUTER GRAPHICS FORUM

  • ISSN

    0167-7055

  • e-ISSN

    1467-8659

  • Volume of the periodical

    37

  • Issue of the periodical within the volume

    2

  • Country of publishing house

    US - UNITED STATES

  • Number of pages

    11

  • Pages from-to

    463-473

  • UT code for WoS article

    000434085600041

  • EID of the result in the Scopus database

    2-s2.0-85051814422