Psychophysiological Indicators for Modeling User Experience in Interactive Digital Entertainment
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F19%3A00329437" target="_blank" >RIV/68407700:21230/19:00329437 - isvavai.cz</a>
Result on the web
<a href="https://doi.org/10.3390/s19050989" target="_blank" >https://doi.org/10.3390/s19050989</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.3390/s19050989" target="_blank" >10.3390/s19050989</a>
Alternative languages
Result language
angličtina
Original language name
Psychophysiological Indicators for Modeling User Experience in Interactive Digital Entertainment
Original language description
Analyses of user experience in the electronic entertainment industry currently rely on self-reporting methods, such as surveys, ratings, focus group interviews, etc. We argue that self-reporting alone carries inherent problems—mainly the misinterpretation and temporal delay during longer experiments—and therefore, should not be used as a sole metric. To tackle this problem, we propose the possibility of modeling consumer experience using psychophysiological measures and demonstrate how such models can be trained using machine learning methods. We use a machine learning approach to model user experience using real-time data produced by the autonomic nervous system and involuntary psychophysiological responses. Multiple psychophysiological measures, such as heart rate, electrodermal activity, and respiratory activity, have been used in combination with self-reporting to prepare training sets for machine learning algorithms. The training data was collected from 31 participants during hour-long experiment sessions, where they played multiple video-games. Afterwards, we trained and compared the results of four different machine learning models, out of which the best one produced ~96% accuracy. The results suggest that psychophysiological measures can indeed be used to assess the enjoyment of digital entertainment consumers.
Czech name
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Czech description
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Classification
Type
J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database
CEP classification
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OECD FORD branch
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Result continuities
Project
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Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2019
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
Sensors
ISSN
1424-8220
e-ISSN
1424-8220
Volume of the periodical
19
Issue of the periodical within the volume
5
Country of publishing house
CH - SWITZERLAND
Number of pages
21
Pages from-to
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UT code for WoS article
000462540400008
EID of the result in the Scopus database
2-s2.0-85063528994