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On Ray Reordering Techniques for Faster GPU Ray Tracing

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F20%3A00343848" target="_blank" >RIV/68407700:21230/20:00343848 - isvavai.cz</a>

  • Result on the web

    <a href="https://doi.org/10.1145/3384382.3384534" target="_blank" >https://doi.org/10.1145/3384382.3384534</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1145/3384382.3384534" target="_blank" >10.1145/3384382.3384534</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    On Ray Reordering Techniques for Faster GPU Ray Tracing

  • Original language description

    We study ray reordering as a tool for increasing the performance of existing GPU ray tracing implementations. We focus on ray reordering that is fully agnostic to the particular trace kernel. We summarize the existing methods for computing the ray sorting keys and discuss their properties. We propose a novel modification of a previously proposed method using the termination point estimation that is well-suited to tracing secondary rays. We evaluate the ray reordering techniques in the context of the wavefront path tracing using the RTX trace kernels. We show that ray reordering yields significantly higher trace speed on recent GPUs (1.3 - 2.0 x), but to recover the reordering overhead in the hardware-accelerated trace phase is problematic.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    <a href="/en/project/GA18-20374S" target="_blank" >GA18-20374S: Interactive Rendering with Distributed Illumination Computations</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2020

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    I3D '20: Symposium on Interactive 3D Graphics and Games

  • ISBN

    978-1-4503-7589-4

  • ISSN

  • e-ISSN

  • Number of pages

    9

  • Pages from-to

    1-9

  • Publisher name

    ACM

  • Place of publication

    New York

  • Event location

    San Francisco

  • Event date

    Sep 15, 2020

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    000628654900013