Finite State Machines Play Extensive-Form Games
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F20%3A00348090" target="_blank" >RIV/68407700:21230/20:00348090 - isvavai.cz</a>
Result on the web
<a href="https://dl.acm.org/doi/abs/10.1145/3391403.3399517" target="_blank" >https://dl.acm.org/doi/abs/10.1145/3391403.3399517</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1145/3391403.3399517" target="_blank" >10.1145/3391403.3399517</a>
Alternative languages
Result language
angličtina
Original language name
Finite State Machines Play Extensive-Form Games
Original language description
Finite state machines are a well-known representation of strategies in (in)finitely repeated or stochastic games. Actions of players correspond to states in the machine and the transition between machine-states are caused by observations in the game. For extensive-form games (EFGs), machines can act as a formal grounding for abstraction methods used for solving large EFGs and as a domain-independent approach for generating sufficiently compact abstractions. We show that using machines of a restricted size in EFGs can both (i) reduce the theoretical complexity of computing some solution concepts, including Strong Stackelberg Equilibrium (SSE), (ii) as well as bring new practical algorithms that compute near-optimal equilibria considering only a fraction of strategy space. Our contributions include (1) formal definition and theoretical characterization of machine strategies in EFGs, (2) formal definitions and complexity analysis for solution concepts and their computation when restricted to small classes of machines, (3) new algorithms for computing SSE in general-sum games and Nash Equilibrium in zero-sum games that both directly use the concept of machines. Experimental results on two different domains show that the algorithms compute near-optimal strategies and achieve significantly better scalability compared to previous state-of-the-art algorithms.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
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OECD FORD branch
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Result continuities
Project
<a href="/en/project/GJ19-24384Y" target="_blank" >GJ19-24384Y: Computing Equilibrium Strategies in Dynamic Games</a><br>
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Others
Publication year
2020
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
EC '20: Proceedings of the 21st ACM Conference on Economics and Computation
ISBN
978-1-4503-7975-5
ISSN
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e-ISSN
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Number of pages
25
Pages from-to
509-533
Publisher name
Association for Computing Machinery
Place of publication
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Event location
Virtual On-line
Event date
Jul 13, 2020
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
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