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Finite State Machines Play Extensive-Form Games

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F20%3A00348090" target="_blank" >RIV/68407700:21230/20:00348090 - isvavai.cz</a>

  • Result on the web

    <a href="https://dl.acm.org/doi/abs/10.1145/3391403.3399517" target="_blank" >https://dl.acm.org/doi/abs/10.1145/3391403.3399517</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1145/3391403.3399517" target="_blank" >10.1145/3391403.3399517</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Finite State Machines Play Extensive-Form Games

  • Original language description

    Finite state machines are a well-known representation of strategies in (in)finitely repeated or stochastic games. Actions of players correspond to states in the machine and the transition between machine-states are caused by observations in the game. For extensive-form games (EFGs), machines can act as a formal grounding for abstraction methods used for solving large EFGs and as a domain-independent approach for generating sufficiently compact abstractions. We show that using machines of a restricted size in EFGs can both (i) reduce the theoretical complexity of computing some solution concepts, including Strong Stackelberg Equilibrium (SSE), (ii) as well as bring new practical algorithms that compute near-optimal equilibria considering only a fraction of strategy space. Our contributions include (1) formal definition and theoretical characterization of machine strategies in EFGs, (2) formal definitions and complexity analysis for solution concepts and their computation when restricted to small classes of machines, (3) new algorithms for computing SSE in general-sum games and Nash Equilibrium in zero-sum games that both directly use the concept of machines. Experimental results on two different domains show that the algorithms compute near-optimal strategies and achieve significantly better scalability compared to previous state-of-the-art algorithms.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    <a href="/en/project/GJ19-24384Y" target="_blank" >GJ19-24384Y: Computing Equilibrium Strategies in Dynamic Games</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2020

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    EC '20: Proceedings of the 21st ACM Conference on Economics and Computation

  • ISBN

    978-1-4503-7975-5

  • ISSN

  • e-ISSN

  • Number of pages

    25

  • Pages from-to

    509-533

  • Publisher name

    Association for Computing Machinery

  • Place of publication

  • Event location

    Virtual On-line

  • Event date

    Jul 13, 2020

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article