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Practical Pigment Mixing for Digital Painting

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F21%3A00352274" target="_blank" >RIV/68407700:21230/21:00352274 - isvavai.cz</a>

  • Result on the web

    <a href="https://doi.org/10.1145/3478513.3480549" target="_blank" >https://doi.org/10.1145/3478513.3480549</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1145/3478513.3480549" target="_blank" >10.1145/3478513.3480549</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Practical Pigment Mixing for Digital Painting

  • Original language description

    There is a significant flaw in today's painting software: the colors do not mix like actual paints. E.g., blue and yellow make gray instead of green. This is because the software is built around the RGB representation, which models the mixing of colored lights. Paints, however, get their color from pigments, whose mixing behavior is predicted by the Kubelka-Munk model (K-M). Although it was introduced to computer graphics almost 30 years ago, the K-M model has never been adopted by painting software in practice as it would require giving up the RGB representation, growing the number of per-pixel channels substantially, and depriving the users of painting with arbitrary RGB colors. In this paper, we introduce a practical approach that enables mixing colors with K-M while keeping everything in RGB. We achieve this by establishing a latent color space, where RGB colors are represented as mixtures of primary pigments together with additive residuals. The latents can be manipulated with linear operations, leading to expected, plausible results. We describe the conversion between RGB and our latent representation and show how to implement it efficiently. We prove the viability of our approach on the case of major painting software whose developers integrated our mixing method with minimal effort, making it the first real-world software to provide realistic color mixing in history.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    <a href="/en/project/EF16_019%2F0000765" target="_blank" >EF16_019/0000765: Research Center for Informatics</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2021

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    ACM Transactions on Graphics (TOG)

  • ISSN

    0730-0301

  • e-ISSN

    1557-7368

  • Volume of the periodical

    40

  • Issue of the periodical within the volume

    6

  • Country of publishing house

    US - UNITED STATES

  • Number of pages

    11

  • Pages from-to

  • UT code for WoS article

    000729846700039

  • EID of the result in the Scopus database

    2-s2.0-85127397351