All

What are you looking for?

All
Projects
Results
Organizations

Quick search

  • Projects supported by TA ČR
  • Excellent projects
  • Projects with the highest public support
  • Current projects

Smart search

  • That is how I find a specific +word
  • That is how I leave the -word out of the results
  • “That is how I can find the whole phrase”

The Non-Zero-Sum Game of Steganography in Heterogeneous Environments

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F23%3A00369371" target="_blank" >RIV/68407700:21230/23:00369371 - isvavai.cz</a>

  • Result on the web

    <a href="https://doi.org/10.1109/TIFS.2023.3295945" target="_blank" >https://doi.org/10.1109/TIFS.2023.3295945</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1109/TIFS.2023.3295945" target="_blank" >10.1109/TIFS.2023.3295945</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    The Non-Zero-Sum Game of Steganography in Heterogeneous Environments

  • Original language description

    The highly heterogeneous nature of images found in real-world environments, such as online sharing platforms, has been one of the long-standing obstacles to the transition of steganalysis techniques outside the laboratory. Recent advances in identifying the properties of images relevant to steganalysis as well as the effectiveness of deep neural networks on highly heterogeneous datasets have laid some groundwork for resolving this problem. Despite this progress, we argue that the way the game played between the steganographer and the steganalyst is currently modeled lacks some important features expected in a real-world environment: 1) the steganographer can adapt her cover source choice to the environment and/or to the steganalyst's classifier, 2) the distribution of cover sources in the environment impacts the optimal threshold for a given classifier, and 3) the steganalyst and steganographer have different goals, hence different utilities. We propose to take these facts into account using a two-player non-zero-sum game constrained by an environment composed of multiple cover sources. We then show how to convert this non-zero-sum game into an equivalent zero-sum game, allowing us to propose two methods to find Nash equilibria for this game: a standard method using the double oracle algorithm and a minimum regret method based on approximating a set of atomistic classifiers. Applying these methods to contemporary steganography and steganalysis in a realistic environment, we show that classifiers which do not adapt to the environment severely underperform when the steganographer is allowed to select into which cover source to embed.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    <a href="/en/project/EF16_019%2F0000765" target="_blank" >EF16_019/0000765: Research Center for Informatics</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2023

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    IEEE Transactions on Information Forensics and Security

  • ISSN

    1556-6013

  • e-ISSN

    1556-6021

  • Volume of the periodical

    18

  • Issue of the periodical within the volume

    July

  • Country of publishing house

    US - UNITED STATES

  • Number of pages

    13

  • Pages from-to

    4436-4448

  • UT code for WoS article

    001042073700003

  • EID of the result in the Scopus database

    2-s2.0-85165245073