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WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F25%3A00387805" target="_blank" >RIV/68407700:21230/25:00387805 - isvavai.cz</a>

  • Alternative codes found

    RIV/68407700:21730/25:00387805

  • Result on the web

    <a href="https://doi.org/10.1109/3DV66043.2025.00094" target="_blank" >https://doi.org/10.1109/3DV66043.2025.00094</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1109/3DV66043.2025.00094" target="_blank" >10.1109/3DV66043.2025.00094</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting

  • Original language description

    The underwater 3D scene reconstruction is a challeng ing, yet interesting problem with applications ranging from naval robots to VR experiences. The problem was success fully tackled by fully volumetric NeRF-based methods which can model both the geometry and the medium (water). Un fortunately, these methods are slow to train and do not offer real-time rendering. More recently, 3D Gaussian Splatting (3DGS) method offered a fast alternative to NeRFs. How ever, because it is an explicit method that renders only the geometry, it cannot render the medium and is therefore un suited for underwater reconstruction. Therefore, we pro pose a novel approach that fuses volumetric rendering with 3DGS to handle underwater data effectively. Our method employs 3DGS for explicit geometry representation and a separate volumetric field (queried once per pixel) for cap turing the scattering medium. This dual representation fur ther allows the restoration of the scenes by removing the scattering medium. Our method outperforms state-of-the art NeRF-based methods in rendering quality on the un derwater SeaThru-NeRF dataset. Furthermore, it does so while offering real-time rendering performance, addressing the efficiency limitations of existing methods.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    <a href="/en/project/GX23-07973X" target="_blank" >GX23-07973X: A Unified 3D Map Representation</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2025

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    2025 International Conference on 3D Vision (3DV)

  • ISBN

    979-8-3315-3852-1

  • ISSN

    2378-3826

  • e-ISSN

    2475-7888

  • Number of pages

    10

  • Pages from-to

    969-978

  • Publisher name

    IEEE Xplore

  • Place of publication

  • Event location

    Singapore

  • Event date

    Mar 25, 2025

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    001572078000085