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Architect-Client Communication During Co-ideation with 2D Digital and 3D Immersive Sketches

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21450%2F23%3A00370427" target="_blank" >RIV/68407700:21450/23:00370427 - isvavai.cz</a>

  • Result on the web

    <a href="https://doi.org/10.52842/conf.ecaade.2023.1.221" target="_blank" >https://doi.org/10.52842/conf.ecaade.2023.1.221</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.52842/conf.ecaade.2023.1.221" target="_blank" >10.52842/conf.ecaade.2023.1.221</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Architect-Client Communication During Co-ideation with 2D Digital and 3D Immersive Sketches

  • Original language description

    Effective architect-client communication is crucial for the successful progress of the design process. Traditional 2D sketches may pose challenges due to the high uncertainty experienced by clients regarding the project. This kind of communication is perceived as the intersection of clarity of information, clarity of sketched representations, and suitable communication methods (verbal and non-verbal). Aiming to support it, this case study evaluates the level of uncertainty and clarity experienced by architects and clients when using 2D digital sketches and immersive 3D sketches during co-ideation. This case study followed an architect and two clients co-ideating two similar small projects, using three digital sketching tools: 3D sketches on Gravity Sketch using Oculus Quest 2 VR headsets, Hyve-3D co-design immersive projection system (VR without headsets), and 2D sketches with a digital tablet using its pen. Each project included three twenty-minute sessions per tool, followed by a questionnaire. Preliminary findings suggest that 3D sketches offer better clarity and reduce participants' uncertainty. We found generally high expectations from the tools at the beginning of the collaborative sessions and a subsequent decrease in impressions at the end due to the lack of clarity of the proposed representations. The immersive projection system better supported non-verbal communication, observed through gestures, whereas the VR headset restricted this activity.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    20103 - Architecture engineering

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2023

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    eCAADe 2023 Digital Design Reconsidered

  • ISBN

    9789491207341

  • ISSN

    2684-1843

  • e-ISSN

    2684-1843

  • Number of pages

    10

  • Pages from-to

    221-230

  • Publisher name

    ECAADE

  • Place of publication

    Graz

  • Event location

    Graz

  • Event date

    Sep 20, 2023

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article