Surface reconstrucion by means of AI
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F70883521%3A28140%2F10%3A63508921" target="_blank" >RIV/70883521:28140/10:63508921 - isvavai.cz</a>
Result on the web
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DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Surface reconstrucion by means of AI
Original language description
Surface reconstruction based on chaotic systems or exactly given point clouds is very difcult area. Current algorithms such as Marching Cube or Voronoi Filtering do not use methods based on articial intelligence. In this paper, we investigate solution ofpolygonal surface construction based on AI. The main purpose is to generate complex polygonal mesh structures based on strange attractors with fractal structure. Attractors have to be created as 4D objects using quaternion algebra or using methods of AI. Polygonal mesh can have different numbers of polygons because of iterative application of this system. Our main goal is to develop new faster algorithm to generate 3D structures and apply its optimized computational complexity for surface reconstruction and GPU benchmarking.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
IN - Informatics
OECD FORD branch
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Result continuities
Project
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Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2010
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
International Conference on Computational & Experimental Engineering & Sciences - 2010
ISBN
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ISSN
1933-2815
e-ISSN
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Number of pages
12
Pages from-to
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Publisher name
University of Nevada
Place of publication
Reno
Event location
Las Vegas, USA
Event date
Jan 1, 2010
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
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