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1 539 (0,066s)

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Occlusion Culling with Statistically Optimized Occlusion Queries

This paper presents an effective algorithm for occlusion culling using hardware occlusion queries. The number of queries is optimized according to the results of the queries from several preceeding frames. Parts of the scen...

IN - Informatika

  • 2005
  • D
Result

Game Engine Friendly Occlusion Culling

"This article presents a method which minimizes the overhead associated with occlusion queries. The method reduces the number of required state changes and should integrate easily with most game engines. The key ideas are batching of the que...

IN - Informatika

  • 2009
  • C
Result

CHC++: Coherent Hierarchical Culling Revisited

We present a new algorithm for efficient occlusion culling using hardware occlusion queries. The algorithm significantly improves on previous techniques by making the number of issued occlusion queries and the numb...

IN - Informatika

  • 2008
  • Jx
Result

Hierarchical Visibility Culling with Occlusion Trees

JC - Počítačový hardware a software

  • 1998
  • X
Result

Fast Rendering of Complex Dynamic Scenes

We present a novel algorithm capable of rendering complex dynamic scenes at high frame rates. The key part of the algorithm is occlusion culling which is performed by an optimized usage of the hardware occlusion queries. Th...

IN - Informatika

  • 2006
  • D
Result

Optimized HLOD Refinement Driven by Hardware Occlusion Queries

We present a new method for integrating hierarchical levels of detail (HLOD) with occlusion culling. The algorithm refines the HLOD hierarchy using geometric criteria as well as the occlusion information. For the refinement...

IN - Informatika

  • 2007
  • D
Result

Shadow caster culling for efficient shadow mapping

We propose a novel method for efficient construction of shadow maps by culling shadow casters which do not contribute to visible shadows. The method uses a mask of potential shadow receivers to cull shadow casters using a hierarchic...

IN - Informatika

  • 2011
  • D
  • Link
Result

CHC+RT: Coherent Hierarchical Culling for Ray Tracing

We propose a new technique for in-core and out-of-core GPU ray tracing using a generalization of hierarchical occlusion culling in the style of the CHC++ method. Our method exploits the rasterization pipeline and hardware occlus...

IN - Informatika

  • 2015
  • Jx
  • Link
Result

Efficient Online Visibility for Shadow Maps

Standard online occlusion culling is able to vastly improve the rasterization performance of walkthrough applications by identifying large parts of the scene as invisible from the camera and rendering only the visible geometry. Howe...

IN - Informatika

  • 2012
  • C
Result

Optimization of 3D Rendering by Simplification of Complicated Scene for Mobile Clients of Web Systems

culling, occlusion culling and level of detail. The work describes implementation...

IN - Informatika

  • 2015
  • D
  • Link
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