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Occlusion Culling with Statistically Optimized Occlusion Queries
This paper presents an effective algorithm for occlusion culling using hardware occlusion queries. The number of queries is optimized according to the results of the queries from several preceeding frames. Parts of the scen...
IN - Informatika
- 2005 •
- D
Rok uplatnění
D - Stať ve sborníku
Game Engine Friendly Occlusion Culling
"This article presents a method which minimizes the overhead associated with occlusion queries. The method reduces the number of required state changes and should integrate easily with most game engines. The key ideas are batching of the que...
IN - Informatika
- 2009 •
- C
Rok uplatnění
C - Kapitola v odborné knize
CHC++: Coherent Hierarchical Culling Revisited
We present a new algorithm for efficient occlusion culling using hardware occlusion queries. The algorithm significantly improves on previous techniques by making the number of issued occlusion queries and the numb...
IN - Informatika
- 2008 •
- Jx
Rok uplatnění
Jx - Nezařazeno - Článek v odborném periodiku (Jimp, Jsc a Jost)
Hierarchical Visibility Culling with Occlusion Trees
JC - Počítačový hardware a software
- 1998 •
- X
Rok uplatnění
X - Nezařazeno
Fast Rendering of Complex Dynamic Scenes
We present a novel algorithm capable of rendering complex dynamic scenes at high frame rates. The key part of the algorithm is occlusion culling which is performed by an optimized usage of the hardware occlusion queries. Th...
IN - Informatika
- 2006 •
- D
Rok uplatnění
D - Stať ve sborníku
Optimized HLOD Refinement Driven by Hardware Occlusion Queries
We present a new method for integrating hierarchical levels of detail (HLOD) with occlusion culling. The algorithm refines the HLOD hierarchy using geometric criteria as well as the occlusion information. For the refinement...
IN - Informatika
- 2007 •
- D
Rok uplatnění
D - Stať ve sborníku
Shadow caster culling for efficient shadow mapping
We propose a novel method for efficient construction of shadow maps by culling shadow casters which do not contribute to visible shadows. The method uses a mask of potential shadow receivers to cull shadow casters using a hierarchic...
IN - Informatika
- 2011 •
- D •
- Link
Rok uplatnění
D - Stať ve sborníku
Výsledek na webu
CHC+RT: Coherent Hierarchical Culling for Ray Tracing
We propose a new technique for in-core and out-of-core GPU ray tracing using a generalization of hierarchical occlusion culling in the style of the CHC++ method. Our method exploits the rasterization pipeline and hardware occlus...
IN - Informatika
- 2015 •
- Jx •
- Link
Rok uplatnění
Jx - Nezařazeno - Článek v odborném periodiku (Jimp, Jsc a Jost)
Výsledek na webu
Efficient Online Visibility for Shadow Maps
Standard online occlusion culling is able to vastly improve the rasterization performance of walkthrough applications by identifying large parts of the scene as invisible from the camera and rendering only the visible geometry. Howe...
IN - Informatika
- 2012 •
- C
Rok uplatnění
C - Kapitola v odborné knize
Optimization of 3D Rendering by Simplification of Complicated Scene for Mobile Clients of Web Systems
culling, occlusion culling and level of detail. The work describes implementation...
IN - Informatika
- 2015 •
- D •
- Link
Rok uplatnění
D - Stať ve sborníku
Výsledek na webu
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