Historicizing video game series through fan art discourses
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11230%2F16%3A10337447" target="_blank" >RIV/00216208:11230/16:10337447 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.3983/twc.2016.0786" target="_blank" >http://dx.doi.org/10.3983/twc.2016.0786</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.3983/twc.2016.0786" target="_blank" >10.3983/twc.2016.0786</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Historicizing video game series through fan art discourses
Popis výsledku v původním jazyce
In this article, we argue that fannish histories should not be dismissed as mere nostalgia over past experiences of one's own media fandom. Instead they should be understood as complex narratives which combine various historical layers (personal, productional, fictional) and influence the future reception of and anticipation for sequels. They also shed light on the personal histories of fans, which are often juxtaposed with extratextual and fictional histories of a video game series. The subjective nature of these historical discourses is not to be seen as a constraint but as a feature of everyday history which points to the prominence of historicizing in fan cultures of video game series. These topics are examined in the selected multimodal material from the site DeviantArt consisting of fan art pieces, authorial captions, and respective comments inspired by two single-player video game series: Tomb Raider and Mass Effect.
Název v anglickém jazyce
Historicizing video game series through fan art discourses
Popis výsledku anglicky
In this article, we argue that fannish histories should not be dismissed as mere nostalgia over past experiences of one's own media fandom. Instead they should be understood as complex narratives which combine various historical layers (personal, productional, fictional) and influence the future reception of and anticipation for sequels. They also shed light on the personal histories of fans, which are often juxtaposed with extratextual and fictional histories of a video game series. The subjective nature of these historical discourses is not to be seen as a constraint but as a feature of everyday history which points to the prominence of historicizing in fan cultures of video game series. These topics are examined in the selected multimodal material from the site DeviantArt consisting of fan art pieces, authorial captions, and respective comments inspired by two single-player video game series: Tomb Raider and Mass Effect.
Klasifikace
Druh
J<sub>x</sub> - Nezařazeno - Článek v odborném periodiku (Jimp, Jsc a Jost)
CEP obor
AJ - Písemnictví, mas–media, audiovize
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2016
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Transformative works and cultures
ISSN
1941-2258
e-ISSN
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Svazek periodika
22
Číslo periodika v rámci svazku
September 2016
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
31
Strana od-do
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Kód UT WoS článku
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EID výsledku v databázi Scopus
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