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Presentation of historical clothing digital replicas in motion

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00064432%3A_____%2F24%3A10002288" target="_blank" >RIV/00064432:_____/24:10002288 - isvavai.cz</a>

  • Alternative codes found

    RIV/68407700:21230/24:00371597 RIV/63839172:_____/24:10133701

  • Result on the web

    <a href="https://online.obd.cz/id_publ/2290" target="_blank" >https://online.obd.cz/id_publ/2290</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1109/ACCESS.2024.3355049" target="_blank" >10.1109/ACCESS.2024.3355049</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Presentation of historical clothing digital replicas in motion

  • Original language description

    The presentation of clothing collection objects in museums brings specific constraints and requirements. Textile objects are particularly sensitive to mechanical handling and prolonged exposure to light. At the same time, it is interesting to see these objects in motion as they were worn. In this paper, we propose a new method of presenting digital 3D models of clothing collection objects that allows us to display these objects in motion. The presentation is handled by two real-time applications. Virtual Wardrobe, designed especially for enthusiasts, aims at simulating the movement of the fabric as closely as possible, with the possibility of zooming in on details and showing clothing in a historicizing environment. Virtual Mirror, aimed towards the general public, allows visitors to virtually put on selected collection objects. The Virtual Mirror can display up to three visitors simultaneously and performs semi-automatic calibration to their character types. The main innovation of the proposed presentation of historical clothing objects is presentation of their detailed 3D reconstruction in motion in real time on dimensionally appropriate models of figures. This makes the solution different from the optimized models used in computer games and the non-real-time rendering used in the film industry. Both applications were subjected to a long-term usage study and a questionnaire study to determine visitor acceptance, which was positive. We summarize the experience of deploying both applications in practice at the museum exhibition. © 2013 IEEE.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    Result was created during the realization of more than one project. More information in the Projects tab.

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2024

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    IEEE Access, Volume: 12, 2024,

  • ISSN

    2169-3536

  • e-ISSN

  • Volume of the periodical

    2024

  • Issue of the periodical within the volume

    12

  • Country of publishing house

    US - UNITED STATES

  • Number of pages

    17

  • Pages from-to

    13310-13326

  • UT code for WoS article

    001158025700001

  • EID of the result in the Scopus database

    2-s2.0-85182950733