Internet gaming disorder and risky behaviours among Czech adolescents: A nationally representative study
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11110%2F24%3A10488689" target="_blank" >RIV/00216208:11110/24:10488689 - isvavai.cz</a>
Alternative codes found
RIV/61989592:15210/24:73625779
Result on the web
<a href="https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=TjSzSEdjqa" target="_blank" >https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=TjSzSEdjqa</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1556/2006.2024.00045" target="_blank" >10.1556/2006.2024.00045</a>
Alternative languages
Result language
angličtina
Original language name
Internet gaming disorder and risky behaviours among Czech adolescents: A nationally representative study
Original language description
Background and aims: The aim of the present study was to estimate the complex association between Internet Gaming Disorder (IGD), substance use, and other risky behaviours in Czech adolescents whilst providing prevalence estimates of IGD and psychometric information regarding the Czech Internet Gaming Disorder Scale-Short-Form (IGDS9-SF). Methods: A representative sample of 3,950 Czech adolescents was recruited through stratified random sampling in the school setting. Results: Disordered gamers showed frequent use of specific substances such as pharmaceuticals, methylenedioxymethamphetamine, and lysergic acid diethylamide. In contrast, non-gamers had higher prevalence of alcohol, cigarettes, sedatives and tranquillisers, and marijuana use. A logistic regression, utilising IGDS9SF raw scores and average daily gaming time, revealed a U-shaped relationship between gaming and both alcohol and cigarette use. Additionally, conduct problems such as bullying, and risky in-game behaviours were more prevalent among disordered gamers, with the exception of forging parents' signatures. The overall prevalence of IGD was 3.62% (95% CI = [3.1%, 4.3%]), with higher rates in males (5.89%; 95% CI = [4.9%, 7.0%]) than in females (1.45%; 95% CI = [1.0%, 2.1%]). Discussion and conclusions: The Czech IGDS9-SF used in the present study showed adequate psychometric properties. The association between gaming and substance use behaviours may be specific and multifaceted depending on the severity of the gaming-related problems. Furthermore, disordered gamers may become more vulnerable due to a higher incidence of conduct problems, bullying (victimisation), and in-game risky behaviours such as engagement with microtransactions mechanics (e.g., loot box) within video games.
Czech name
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Czech description
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Classification
Type
J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database
CEP classification
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OECD FORD branch
30312 - Substance abuse
Result continuities
Project
<a href="/en/project/TQ12000040" target="_blank" >TQ12000040: CZDEMOS4AI: Beneficent Multi-Agent AI Avatar in a Small Democratic Society</a><br>
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Others
Publication year
2024
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
Journal of Behavioral Addictions
ISSN
2062-5871
e-ISSN
2063-5303
Volume of the periodical
13
Issue of the periodical within the volume
3
Country of publishing house
HU - HUNGARY
Number of pages
9
Pages from-to
742-750
UT code for WoS article
001342382400005
EID of the result in the Scopus database
2-s2.0-85205119286