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Prevalence of Computer-gaming in the General Population of Adolescents: Results from a Czech Population-based Survey

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15210%2F21%3A73605341" target="_blank" >RIV/61989592:15210/21:73605341 - isvavai.cz</a>

  • Result on the web

    <a href="https://obd.upol.cz/id_publ/333185227" target="_blank" >https://obd.upol.cz/id_publ/333185227</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1080/0144929X.2021.1891461" target="_blank" >10.1080/0144929X.2021.1891461</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Prevalence of Computer-gaming in the General Population of Adolescents: Results from a Czech Population-based Survey

  • Original language description

    While video games can be helpful in personal development, participating in certain gaming activities may lead to negative effects such as video game addiction. The overuse of computer games, which can lead to reduced quality of life and affect a person’s practical skills, is now included in the DSM-5 guidelines as “Internet Gaming Disorder” (IGD). Despite greater interest from scientists in the topic and epidemiological papers suggesting that around 3% of adolescents suffer from IGD, there is currently no universally accepted psychometric method. Up until this point, no one has adequately mapped video game habits among adolescents in the Czech Republic. The goal of this research was to provide comprehensive information on the extent of their gaming and the incidence of video game addiction. Another goal of this research was to apply the established AICA-S scale method in the context of the Czech Republic to test its reliability. Additionally, we wanted to conduct a survey of the Czech adolescent population. The AICA-S scale was applied to results from 3,901 respondents aged between 11 and 19. During the 2017/2018 school year, a battery of questionnaires in &quot;pen and paper&quot; form was administered to students at primary schools and secondary schools. The respondents were selected from all the regions of the Czech Republic through a random stratified selection to ensure that the respondents were an accurate representation of students across the Czech Republic. The results were obtained using statistical methods such as ANOVA, chi-square tests and t-tests. These results affirm the psychometric quality of AICA-S and note the prevalence of IGD among Czech adolescents. Based on our results, 0.8% of our respondents fulfilled the criteria for an Internet Gaming Disorder. The primary risk factors are being male and attending primary school (ISCED 2). AICA-S proved to be a suitable method for determining the presence of Internet Gaming Disorder as well as a method for comparing different epidemiological studies, which require a multifaceted approach. In the future, this systematic and verified research method could be used to quickly and easily identify high-risk individuals, enabling swift intervention that may improve their quality of life. At the same time, it should also allow researchers to compare various additional research and survey results and establish a general overview of the situation. This would help establish and further describe Internet Gaming Disorder within the International Classification of Psychological Disorders.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    50101 - Psychology (including human - machine relations)

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2021

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    BEHAVIOUR &amp; INFORMATION TECHNOLOGY

  • ISSN

    0144-929X

  • e-ISSN

  • Volume of the periodical

    40

  • Issue of the periodical within the volume

    11

  • Country of publishing house

    GB - UNITED KINGDOM

  • Number of pages

    8

  • Pages from-to

    1169-1176

  • UT code for WoS article

    000620541100001

  • EID of the result in the Scopus database

    2-s2.0-85101191661