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From KumaWar to Quraish: Representation of Islam in Arab and American Video Games

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11210%2F14%3A10287846" target="_blank" >RIV/00216208:11210/14:10287846 - isvavai.cz</a>

  • Result on the web

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    From KumaWar to Quraish: Representation of Islam in Arab and American Video Games

  • Original language description

    This chapter discusses three American and three Arab video games and analyzes the ways in which they (a) construct virtual representations of Islam and Muslims and (b) communicate these representations to their audiences. On a broader theoretical level,this chapter aims to explore how Islam, both as an organized system of belief and lived reality, is integrated into the video game medium and what ethical considerations this hold or implies.

  • Czech name

  • Czech description

Classification

  • Type

    C - Chapter in a specialist book

  • CEP classification

    AA - Philosophy and religion

  • OECD FORD branch

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2014

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Book/collection name

    Playing with Religion in Digital Games

  • ISBN

    978-0-253-01253-1

  • Number of pages of the result

    25

  • Pages from-to

    109-133

  • Number of pages of the book

    314

  • Publisher name

    Indiana University Press

  • Place of publication

    Bloomington

  • UT code for WoS chapter