From KumaWar to Quraish: Representation of Islam in Arab and American Video Games
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11210%2F14%3A10287846" target="_blank" >RIV/00216208:11210/14:10287846 - isvavai.cz</a>
Result on the web
—
DOI - Digital Object Identifier
—
Alternative languages
Result language
angličtina
Original language name
From KumaWar to Quraish: Representation of Islam in Arab and American Video Games
Original language description
This chapter discusses three American and three Arab video games and analyzes the ways in which they (a) construct virtual representations of Islam and Muslims and (b) communicate these representations to their audiences. On a broader theoretical level,this chapter aims to explore how Islam, both as an organized system of belief and lived reality, is integrated into the video game medium and what ethical considerations this hold or implies.
Czech name
—
Czech description
—
Classification
Type
C - Chapter in a specialist book
CEP classification
AA - Philosophy and religion
OECD FORD branch
—
Result continuities
Project
—
Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2014
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Book/collection name
Playing with Religion in Digital Games
ISBN
978-0-253-01253-1
Number of pages of the result
25
Pages from-to
109-133
Number of pages of the book
314
Publisher name
Indiana University Press
Place of publication
Bloomington
UT code for WoS chapter
—