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Petri Net Modeling: Analyzing Rule-Based Representations of Religion in Video Games

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11210%2F18%3A10389162" target="_blank" >RIV/00216208:11210/18:10389162 - isvavai.cz</a>

  • Result on the web

    <a href="https://doi.org/10.4324/9781315518336" target="_blank" >https://doi.org/10.4324/9781315518336</a>

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    Petri Net Modeling: Analyzing Rule-Based Representations of Religion in Video Games

  • Original language description

    The primary aim of this chapter is to present a qualitative method, Petri Net Modeling (PNM), as a methodological and interpretative framework for the analysis of rule-based representations of religion in video games. In a nutshell, Petri net can be used for modeling, analyzing and designing discrete event systems. It can be applied to many different areas; including the design and analysis of software applications and video games. In the case of video game rule-system analysis, PNM enables the graphical representation of actions players can take during the game and their possible outcomes using a formally-defined structure. The case study presented in this chapter serves as an example that highlights the use of PNM on a concrete video game and explains possible further interpretative approaches. It analyzes rule-based representations of Catholic Christianity, Sunni Islam and Iroquois religious beliefs in the strategy game, Age of Empires III: The WarChiefs (Ensemble Studios 2006). In particular, the research questions for my case study are as follows: (1) How is religion, in general, represented on the level of the game&apos;s rule-system? (2) What are the differences and similarities between the rule-based representations of Catholic Christianity, Sunni Islam and Iroquois religious beliefs in the game? The case study provides empirical evidence on how, on the rule-system level, all three religions are schematized and reduced to a system of effects and bonuses that makes players more economically and military powerful. Nevertheless, while rule-based representations of Catholic Christianity and Sunni Islam are almost identical and both religions are presented as essentially &quot;European,&quot; Iroquois religious practice is othered and its representation manifests post-colonial bias.

  • Czech name

  • Czech description

Classification

  • Type

    C - Chapter in a specialist book

  • CEP classification

  • OECD FORD branch

    50803 - Information science (social aspects)

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2018

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Book/collection name

    Methods for Studying Video Games and Religion

  • ISBN

    978-1-138-69871-0

  • Number of pages of the result

    19

  • Pages from-to

    133-151

  • Number of pages of the book

    221

  • Publisher name

    Routledge

  • Place of publication

    New York

  • UT code for WoS chapter