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Procedural religion: Methodological reflections on studying religion in video games

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11210%2F17%3A10367804" target="_blank" >RIV/00216208:11210/17:10367804 - isvavai.cz</a>

  • Result on the web

    <a href="http://dx.doi.org/10.1177/1461444816649923" target="_blank" >http://dx.doi.org/10.1177/1461444816649923</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1177/1461444816649923" target="_blank" >10.1177/1461444816649923</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Procedural religion: Methodological reflections on studying religion in video games

  • Original language description

    The article discusses the methodological aspects of studying religion in video games. It examines the concept of procedural religion, that is, the representations of religion via rule-systems in games, and investigates how we can formally analyze these representations. The article uses Petri Nets, a mathematical and a graphical tool for modeling, analyzing, and designing discrete event systems, in order to analyze how religion is represented in the rule-systems of two different mainstream video gamesAge of Empires II, developed in the United States, and Quraish, developed in Syria. By comparing the rule-systems of both games, the article provides empirical evidence on how game rule-systems migrate between cultures and influence local game production by providing local game developers with pre-defined formulas for expressing their ideas while simultaneously limiting the scope of such expression with schematized patterns. On a more general level, the article discusses what rule-system analysis can tell us about video games as cultural and religious artifacts.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    50803 - Information science (social aspects)

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2017

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    New Media and Society

  • ISSN

    1461-4448

  • e-ISSN

  • Volume of the periodical

    19

  • Issue of the periodical within the volume

    1

  • Country of publishing house

    GB - UNITED KINGDOM

  • Number of pages

    16

  • Pages from-to

    126-141

  • UT code for WoS article

    000394086100012

  • EID of the result in the Scopus database

    2-s2.0-85009740842