Contested Memories of War in Czechoslovakia 38-89: Assassination: Designing a Serious Game on Contemporary History
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11210%2F16%3A10332497" target="_blank" >RIV/00216208:11210/16:10332497 - isvavai.cz</a>
Result on the web
<a href="http://gamestudies.org/1602/articles/sisler" target="_blank" >http://gamestudies.org/1602/articles/sisler</a>
DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Contested Memories of War in Czechoslovakia 38-89: Assassination: Designing a Serious Game on Contemporary History
Original language description
This article critically discusses the possibilities and limitations of videogames in dealing with contentious and emotionally-charged issues from contemporary history, in particular civilian perspectives on war and the trauma therefrom. In doing so, it briefly examines how history and war are represented in mainstream videogames and, subsequently, how these dominant frames of representation are challenged and refashioned within the emerging genre of historical serious games. Regarding the latter, this article focuses on a case study of Czechoslovakia 38-89: Assassination, a serious game on contemporary history, which we developed in 2015 at Charles University and the Academy of Sciences of the Czech Republic. It specifically examines how the Czech historical memory of World War II is presented via the game and it critically discusses design challenges stemming from adapting real persons' - oftentimes ethically-and emotionally-loaded - testimonies in order to construct in-game narratives. In particular, the article discusses the intersections and tensions between authenticity and fiction, realism and schematization, and narrative and procedure. Finally, the article critically investigates the perception and acceptance of Czechoslovakia 38-89: Assassination by Czech teachers and students, as well as the general public in the Czech Republic. To this end, it analyzes how the game's meaning potential is disseminated to and negotiated by concrete audiences in different contexts of reception.
Czech name
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Czech description
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Classification
Type
J<sub>x</sub> - Unclassified - Peer-reviewed scientific article (Jimp, Jsc and Jost)
CEP classification
AJ - Literature, mass media, audio-visual activities
OECD FORD branch
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Result continuities
Project
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Continuities
S - Specificky vyzkum na vysokych skolach<br>I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2016
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
Game Studies [online]
ISSN
1604-7982
e-ISSN
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Volume of the periodical
16
Issue of the periodical within the volume
2
Country of publishing house
DK - DENMARK
Number of pages
34
Pages from-to
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UT code for WoS article
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EID of the result in the Scopus database
2-s2.0-85010955736