Video Games and Attitude Change - Can We Reliably Measure This? The Challenges of Empirical Study Design
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11210%2F19%3A10384396" target="_blank" >RIV/00216208:11210/19:10384396 - isvavai.cz</a>
Alternative codes found
RIV/00216208:11320/19:10384396
Result on the web
<a href="https://www.springer.com/us/book/9783030115470" target="_blank" >https://www.springer.com/us/book/9783030115470</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/978-3-030-11548-7" target="_blank" >10.1007/978-3-030-11548-7</a>
Alternative languages
Result language
angličtina
Original language name
Video Games and Attitude Change - Can We Reliably Measure This? The Challenges of Empirical Study Design
Original language description
The aim of this paper is to address methodologically the challenges that arise when measuring attitude changes toward video game content. Drawing on findings from two pilot studies (N = 18, 25) and field notes from an ongoing empirical study (N =140), we have identified three key challenges: reliability of measurement of attitudes, standardization of game experience for each participant, and measurement of attitudes toward socially sensitive topics. In this paper, we outline our research design that tried to address these challenges. In particular, we propose modifying the game, used as a research tool, to maintain player agency while ensuring all players engage with the measured phenomena. We also recommend using the concept of attitude strength in order to measure effectively attitudes toward socially sensitive topics. Overall, this paper provides preliminary insight into research on video games and attitude change within the field of digital game-based learning.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
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OECD FORD branch
50803 - Information science (social aspects)
Result continuities
Project
<a href="/en/project/EF16_019%2F0000734" target="_blank" >EF16_019/0000734: Creativity and Adaptability as Conditions of the Success of Europe in an Interrelated World</a><br>
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>S - Specificky vyzkum na vysokych skolach<br>I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2019
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Games and Learning Alliance
ISBN
978-3-030-11547-0
ISSN
0302-9743
e-ISSN
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Number of pages
4
Pages from-to
445-448
Publisher name
SPRINGER
Place of publication
Germany
Event location
Palermo, Itálie
Event date
Dec 5, 2018
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
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