Representation of History in Computer Games and Attitude Change: Empirical Study Design
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11210%2F17%3A10363329" target="_blank" >RIV/00216208:11210/17:10363329 - isvavai.cz</a>
Result on the web
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DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Representation of History in Computer Games and Attitude Change: Empirical Study Design
Original language description
Historical computer games are becoming a common form through which we engage the past. Until today, only limited empirical research has been conducted about effects of these games on players' attitudes. The empirical study proposed in this paper aims to measure the ability of a historical game to affect the players' implicit and explicit attitudes towards historical topics represented in the game. Participants will be gradually exposed to two sets of contradicting perspectives on historical events contained in the chosen game.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
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OECD FORD branch
50803 - Information science (social aspects)
Result continuities
Project
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Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2017
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Proceedings of The 11th European Conference on Game-Based Learning ECGBL 2017
ISBN
978-1-911218-56-2
ISSN
2049-0992
e-ISSN
neuvedeno
Number of pages
6
Pages from-to
829-834
Publisher name
Academic Conferences and Publishing International Limited
Place of publication
Reading, UK
Event location
Graz
Event date
Oct 5, 2017
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
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