Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F67985807%3A_____%2F24%3A00579733" target="_blank" >RIV/67985807:_____/24:00579733 - isvavai.cz</a>
Alternative codes found
RIV/00216208:11210/24:10473081 RIV/00216208:11230/24:10473081 RIV/00216208:11320/24:10473081 RIV/00216208:11410/24:10473081
Result on the web
<a href="https://doi.org/10.1111/jcal.12911" target="_blank" >https://doi.org/10.1111/jcal.12911</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1111/jcal.12911" target="_blank" >10.1111/jcal.12911</a>
Alternative languages
Result language
angličtina
Original language name
Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds
Original language description
BACKGROUND: Existing studies confirm that some video games can change players' attitudes. However, since we do not know the specific elements responsible for attitude change, the potential of video games to achieve desired educational or behavioural outcomes often remains unfulfilled. OBJECTIVES: To fill the research gap, our study examined whether the perspective-taking game mechanic in the serious game Czechoslovakia 38–89: Borderlands, which had previously been shown to affect attitudes, would have the same effect on another sample of players with different characteristics. METHODS: We have assessed the effect of a historical video game using a perspective-taking mechanic on players' explicit and implicit attitudes. Explicit attitude changes were measured at a general level, meaning a broad evaluation of a depicted historical event, and at a specific level, meaning a more detailed evaluation of specific aspects of the event. Simultaneously, we measured the effect of players' perceived attitude importance on attitude change. The study used a sample of 137 young adults. RESULTS AND CONCLUSIONS: This study's results indicate a significant pretest-posttest explicit attitude change on the general level and on a specific level in comparison to the control group. Perspective-taking game mechanics is particularly important for explicit attitude change. No change was found in implicit attitudes. The effect of the perceived attitude importance on attitude change was not confirmed. TAKEAWAYS: As one of the first to focus on the effects of specific game mechanics on attitudes, this study confirmed that perspective-taking has stable, short-term effects on attitude change even across different research samples.
Czech name
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Czech description
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Classification
Type
J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database
CEP classification
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OECD FORD branch
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Result continuities
Project
Result was created during the realization of more than one project. More information in the Projects tab.
Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2024
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
Journal of Computer Assisted Learning
ISSN
0266-4909
e-ISSN
1365-2729
Volume of the periodical
40
Issue of the periodical within the volume
2
Country of publishing house
US - UNITED STATES
Number of pages
18
Pages from-to
667-684
UT code for WoS article
001109307800001
EID of the result in the Scopus database
2-s2.0-85177555934