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Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F67985807%3A_____%2F24%3A00579733" target="_blank" >RIV/67985807:_____/24:00579733 - isvavai.cz</a>

  • Alternative codes found

    RIV/00216208:11210/24:10473081 RIV/00216208:11230/24:10473081 RIV/00216208:11320/24:10473081 RIV/00216208:11410/24:10473081

  • Result on the web

    <a href="https://doi.org/10.1111/jcal.12911" target="_blank" >https://doi.org/10.1111/jcal.12911</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1111/jcal.12911" target="_blank" >10.1111/jcal.12911</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds

  • Original language description

    BACKGROUND: Existing studies confirm that some video games can change players' attitudes. However, since we do not know the specific elements responsible for attitude change, the potential of video games to achieve desired educational or behavioural outcomes often remains unfulfilled. OBJECTIVES: To fill the research gap, our study examined whether the perspective-taking game mechanic in the serious game Czechoslovakia 38–89: Borderlands, which had previously been shown to affect attitudes, would have the same effect on another sample of players with different characteristics. METHODS: We have assessed the effect of a historical video game using a perspective-taking mechanic on players' explicit and implicit attitudes. Explicit attitude changes were measured at a general level, meaning a broad evaluation of a depicted historical event, and at a specific level, meaning a more detailed evaluation of specific aspects of the event. Simultaneously, we measured the effect of players' perceived attitude importance on attitude change. The study used a sample of 137 young adults. RESULTS AND CONCLUSIONS: This study's results indicate a significant pretest-posttest explicit attitude change on the general level and on a specific level in comparison to the control group. Perspective-taking game mechanics is particularly important for explicit attitude change. No change was found in implicit attitudes. The effect of the perceived attitude importance on attitude change was not confirmed. TAKEAWAYS: As one of the first to focus on the effects of specific game mechanics on attitudes, this study confirmed that perspective-taking has stable, short-term effects on attitude change even across different research samples.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    Result was created during the realization of more than one project. More information in the Projects tab.

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2024

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Journal of Computer Assisted Learning

  • ISSN

    0266-4909

  • e-ISSN

    1365-2729

  • Volume of the periodical

    40

  • Issue of the periodical within the volume

    2

  • Country of publishing house

    US - UNITED STATES

  • Number of pages

    18

  • Pages from-to

    667-684

  • UT code for WoS article

    001109307800001

  • EID of the result in the Scopus database

    2-s2.0-85177555934