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Investigating the Role of Adaptivity in Video Games for Attitude Change

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F24%3A10487324" target="_blank" >RIV/00216208:11320/24:10487324 - isvavai.cz</a>

  • Result on the web

    <a href="https://doi.org/10.34190/ecgbl.18.1.2636" target="_blank" >https://doi.org/10.34190/ecgbl.18.1.2636</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.34190/ecgbl.18.1.2636" target="_blank" >10.34190/ecgbl.18.1.2636</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Investigating the Role of Adaptivity in Video Games for Attitude Change

  • Original language description

    Video games have become one of the most widespread forms of media in the 21st century, bringing interactive digital narratives to over 3 billion people globally. Like other media, video games feature topics from our society, culture, and history. Research has shown that narrative-driven video games have a unique potential to influence explicit and implicit attitudes toward the topics they depict. However, the concrete mechanisms through which video games shape our attitudes remain unclear. Identifying the mechanisms behind the attitude-shaping effect would help to design more effective educational games and simulations. One aspect that reduces the potential of video games to change attitudes is a so-called credibility bias, a phenomenon where information contradicting one&apos;s pre-existing beliefs is deemed less credible. For this reason, our work focuses on employing adaptivity to improve the attitude-shaping effect of video games. We hypothesize that adapting gameplay elements based on players&apos; pre-existing attitudes will mitigate the credibility bias, leading to greater attitude changes and enhanced game enjoyment compared to a static presentation. We propose assessing players&apos; attitudes before playing and adapting the game content accordingly, utilizing in-game metrics to track players&apos; actions to further refine the content. This work focuses on adapting highlights in user interfaces, narrative-related messages, and in-game goals. To empirically test our hypothesis, we have developed two versions of a video game - an experimental version featuring adaptive game elements and a control version with static content. For this proof-of-concept experiment, we have chosen the topic of electromobility, but we designed the adaptive elements to be usable with any topic. The experimental game is a delivery manager simulator featuring electric and combustion engine cars, with the aim of showcasing the usability and advantages of electric cars. Our experimental design involves a pretest-posttest setup with an experimental and a control group. We utilize measures for implicit and explicit attitudes and game enjoyment. This empirical study will bring valuable data reacting to the identified research gap. Should the adaptive approach prove to be usable, it could be widely utilized to improve the attitude-shaping potential of educational games.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach<br>I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2024

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Proceedings of the ... European conference on games-based learning

  • ISBN

    978-1-917204-20-0

  • ISSN

    2049-0992

  • e-ISSN

    2049-100X

  • Number of pages

    9

  • Pages from-to

    971-979

  • Publisher name

    Academic Publishing

  • Place of publication

    Reading

  • Event location

    Aarhus

  • Event date

    Oct 3, 2024

  • Type of event by nationality

    EUR - Evropská akce

  • UT code for WoS article