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Paratextuality in Game Studies: A Theoretical Review and Citation Analysis

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11210%2F20%3A10420258" target="_blank" >RIV/00216208:11210/20:10420258 - isvavai.cz</a>

  • Result on the web

    <a href="https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=xswW4fVS.j" target="_blank" >https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=xswW4fVS.j</a>

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    Paratextuality in Game Studies: A Theoretical Review and Citation Analysis

  • Original language description

    Paratext is a frequently used concept in game studies, mentioned approximately 300 times in the 2010s alone. However, it is not Gérard Genette&apos;s original definition from 1982, but rather the expanded version proposed by Mia Consalvo in 2007 that is used in 70 percent of the 235 analyzed academic texts written in English and published between 1997 and 2019. This article provides a critical theoretical review of current paratextual scholarship and uses citation analysis to quantify the existence and impact of three different approaches to paratext: original, expanded, and reduced. In particular, the expanded framework, which is, according to the analysis, usually attributed to Consalvo, tends to be too all-encompassing by stripping away the original limitation on authorship of paratextual elements and instead resembles the screen studies term cultural epiphenomena. In the article, I highlight the differences between the three frameworks and track the frequency of their use in game studies scholarship. Additionally, I propose a methodological intervention by suggesting to avoid the reductive term &quot;paratext&quot; in the sense of a category of texts, which implies a rigid textual hierarchy. Instead I recommend treating paratextuality as a link between a text and the surrounding socio-historical reality, emphasizing that paratextuality is often accompanied by other (trans)textual qualities.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>ost</sub> - Miscellaneous article in a specialist periodical

  • CEP classification

  • OECD FORD branch

    60405 - Studies on Film, Radio and Television

Result continuities

  • Project

    <a href="/en/project/EF16_019%2F0000734" target="_blank" >EF16_019/0000734: Creativity and Adaptability as Conditions of the Success of Europe in an Interrelated World</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2020

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Game Studies [online]

  • ISSN

    1604-7982

  • e-ISSN

  • Volume of the periodical

    20

  • Issue of the periodical within the volume

    2

  • Country of publishing house

    DK - DENMARK

  • Number of pages

    61

  • Pages from-to

  • UT code for WoS article

  • EID of the result in the Scopus database