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"Footage Not Representative" : Redefining Paratextuality for the Analysis of Official Communication in the Video Game Industry

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11230%2F16%3A10337451" target="_blank" >RIV/00216208:11230/16:10337451 - isvavai.cz</a>

  • Result on the web

    <a href="http://dx.doi.org/10.4018/978-1-5225-0477-1" target="_blank" >http://dx.doi.org/10.4018/978-1-5225-0477-1</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.4018/978-1-5225-0477-1" target="_blank" >10.4018/978-1-5225-0477-1</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    "Footage Not Representative" : Redefining Paratextuality for the Analysis of Official Communication in the Video Game Industry

  • Original language description

    This chapter provides a revised framework of paratextuality which deals with some of the limitations of Gérard Genette's (1997b) concept while keeping its focus on the relationship between a text and sociohistorical reality. The updated notion of paratextuality draws upon Alexander R. Galloway's (2012) work on the interface effect. The proposed revision is explained in a broader context of intertextuality and textual transcendence. Regarding Genette's terminology, this chapter rejects the constrictive notion of a paratext and stresses that paratextuality is first and foremost a relationship, not a textual category. The new framework is then put to the test using four sample genres of official video game communication - trailers, infographics, official websites of video games and patch notes.

  • Czech name

  • Czech description

Classification

  • Type

    C - Chapter in a specialist book

  • CEP classification

    AJ - Literature, mass media, audio-visual activities

  • OECD FORD branch

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2016

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Book/collection name

    Contemporary Research on Intertextuality in Video Games

  • ISBN

    978-1-5225-0477-1

  • Number of pages of the result

    19

  • Pages from-to

    297-315

  • Number of pages of the book

    363

  • Publisher name

    Information Science Reference

  • Place of publication

    Hershey, PA

  • UT code for WoS chapter