"Footage Not Representative" : Redefining Paratextuality for the Analysis of Official Communication in the Video Game Industry
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11230%2F16%3A10337451" target="_blank" >RIV/00216208:11230/16:10337451 - isvavai.cz</a>
Result on the web
<a href="http://dx.doi.org/10.4018/978-1-5225-0477-1" target="_blank" >http://dx.doi.org/10.4018/978-1-5225-0477-1</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.4018/978-1-5225-0477-1" target="_blank" >10.4018/978-1-5225-0477-1</a>
Alternative languages
Result language
angličtina
Original language name
"Footage Not Representative" : Redefining Paratextuality for the Analysis of Official Communication in the Video Game Industry
Original language description
This chapter provides a revised framework of paratextuality which deals with some of the limitations of Gérard Genette's (1997b) concept while keeping its focus on the relationship between a text and sociohistorical reality. The updated notion of paratextuality draws upon Alexander R. Galloway's (2012) work on the interface effect. The proposed revision is explained in a broader context of intertextuality and textual transcendence. Regarding Genette's terminology, this chapter rejects the constrictive notion of a paratext and stresses that paratextuality is first and foremost a relationship, not a textual category. The new framework is then put to the test using four sample genres of official video game communication - trailers, infographics, official websites of video games and patch notes.
Czech name
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Czech description
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Classification
Type
C - Chapter in a specialist book
CEP classification
AJ - Literature, mass media, audio-visual activities
OECD FORD branch
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Result continuities
Project
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Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2016
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Book/collection name
Contemporary Research on Intertextuality in Video Games
ISBN
978-1-5225-0477-1
Number of pages of the result
19
Pages from-to
297-315
Number of pages of the book
363
Publisher name
Information Science Reference
Place of publication
Hershey, PA
UT code for WoS chapter
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