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Recasting Life Is Strange: Video Game Voice Acting during the 2016-2017 SAG-AFTRA Strike

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11210%2F22%3A10416221" target="_blank" >RIV/00216208:11210/22:10416221 - isvavai.cz</a>

  • Alternative codes found

    RIV/00216208:11230/22:10416221

  • Result on the web

    <a href="https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=jCiR_zxfVb" target="_blank" >https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=jCiR_zxfVb</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1177/1527476420962784" target="_blank" >10.1177/1527476420962784</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Recasting Life Is Strange: Video Game Voice Acting during the 2016-2017 SAG-AFTRA Strike

  • Original language description

    Video game voice acting does not rank among the core roles of video game production, yet actors in leading roles sometimes achieve wide recognition despite their contingent employment. In this article, we explore the role of voice actors in the video game culture using the specific case of the recasting of the video game series Life Is Strange, which was caused by the 2016 to 2017 SAG-AFTRA strike against video game companies. Our qualitative empirical analysis of journalistic coverage (including interviews with voice actors), promotional materials, press releases, and player discussions reconstructs the events of the game&apos;s production and investigates the reception of the recasting with regard to actor-character identification and to labor conditions of voice actors. We find that voice actors, whose status is partly dependent on the popularity of their characters, attempt to rise &quot;above the line&quot; by engaging in relational labor.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    50802 - Media and socio-cultural communication

Result continuities

  • Project

    <a href="/en/project/EF16_019%2F0000734" target="_blank" >EF16_019/0000734: Creativity and Adaptability as Conditions of the Success of Europe in an Interrelated World</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2022

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Television and New Media

  • ISSN

    1527-4764

  • e-ISSN

    1552-8316

  • Volume of the periodical

    23

  • Issue of the periodical within the volume

    1

  • Country of publishing house

    US - UNITED STATES

  • Number of pages

    17

  • Pages from-to

    44-60

  • UT code for WoS article

    000579256700001

  • EID of the result in the Scopus database

    2-s2.0-85092149749