Recasting Life Is Strange: Video Game Voice Acting during the 2016-2017 SAG-AFTRA Strike
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11210%2F22%3A10416221" target="_blank" >RIV/00216208:11210/22:10416221 - isvavai.cz</a>
Alternative codes found
RIV/00216208:11230/22:10416221
Result on the web
<a href="https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=jCiR_zxfVb" target="_blank" >https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=jCiR_zxfVb</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1177/1527476420962784" target="_blank" >10.1177/1527476420962784</a>
Alternative languages
Result language
angličtina
Original language name
Recasting Life Is Strange: Video Game Voice Acting during the 2016-2017 SAG-AFTRA Strike
Original language description
Video game voice acting does not rank among the core roles of video game production, yet actors in leading roles sometimes achieve wide recognition despite their contingent employment. In this article, we explore the role of voice actors in the video game culture using the specific case of the recasting of the video game series Life Is Strange, which was caused by the 2016 to 2017 SAG-AFTRA strike against video game companies. Our qualitative empirical analysis of journalistic coverage (including interviews with voice actors), promotional materials, press releases, and player discussions reconstructs the events of the game's production and investigates the reception of the recasting with regard to actor-character identification and to labor conditions of voice actors. We find that voice actors, whose status is partly dependent on the popularity of their characters, attempt to rise "above the line" by engaging in relational labor.
Czech name
—
Czech description
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Classification
Type
J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database
CEP classification
—
OECD FORD branch
50802 - Media and socio-cultural communication
Result continuities
Project
<a href="/en/project/EF16_019%2F0000734" target="_blank" >EF16_019/0000734: Creativity and Adaptability as Conditions of the Success of Europe in an Interrelated World</a><br>
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Others
Publication year
2022
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
Television and New Media
ISSN
1527-4764
e-ISSN
1552-8316
Volume of the periodical
23
Issue of the periodical within the volume
1
Country of publishing house
US - UNITED STATES
Number of pages
17
Pages from-to
44-60
UT code for WoS article
000579256700001
EID of the result in the Scopus database
2-s2.0-85092149749