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"Definitive playthrough": Behind-the-scenes narratives in let's plays and streaming content by video game voice actors

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11210%2F22%3A10418998" target="_blank" >RIV/00216208:11210/22:10418998 - isvavai.cz</a>

  • Alternative codes found

    RIV/00216208:11230/22:10418998

  • Result on the web

    <a href="https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=OtYS-rCkYs" target="_blank" >https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=OtYS-rCkYs</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1177/1461444820971778" target="_blank" >10.1177/1461444820971778</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    "Definitive playthrough": Behind-the-scenes narratives in let's plays and streaming content by video game voice actors

  • Original language description

    Commented gameplay video is an established form of online media content, attracting millions of viewers on YouTube and Twitch and usually created by fans and players. This article, however, brings attention to video game voice actors who use their involvement in game production to create a new genre of gameplay video. Using a mixed-method approach that combines quantitative content analysis and qualitative thematic analysis, we explore three case studies of successful channels run by video game actors. We find that this new genre, which we term &quot;definitive playthrough videos&quot; based on the label used by one of the analyzed channels, is a hybrid form at the intersection of variety streaming and behind-the-scenes narratives. By broadcasting games in which they performed, actors capitalize on their connection to in-game characters, firsthand knowledge of production trivia, and access to other industry insiders, repurposing a genre of user-generated content from the position of industry practitioners.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    50802 - Media and socio-cultural communication

Result continuities

  • Project

    <a href="/en/project/EF16_019%2F0000734" target="_blank" >EF16_019/0000734: Creativity and Adaptability as Conditions of the Success of Europe in an Interrelated World</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2022

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    New Media and Society

  • ISSN

    1461-4448

  • e-ISSN

    1461-7315

  • Volume of the periodical

    24

  • Issue of the periodical within the volume

    5

  • Country of publishing house

    GB - UNITED KINGDOM

  • Number of pages

    19

  • Pages from-to

    1097-1115

  • UT code for WoS article

    000624847700001

  • EID of the result in the Scopus database

    2-s2.0-85095958641