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Frustration and Violence in Mobile Video Games: An Experimental Evaluation of Their Effect on Implicit Aggression

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68081740%3A_____%2F20%3A00540145" target="_blank" >RIV/68081740:_____/20:00540145 - isvavai.cz</a>

  • Result on the web

    <a href="https://econtent.hogrefe.com/doi/pdf/10.1024/1421-0185/a000236" target="_blank" >https://econtent.hogrefe.com/doi/pdf/10.1024/1421-0185/a000236</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1024/1421-0185/a000236" target="_blank" >10.1024/1421-0185/a000236</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Frustration and Violence in Mobile Video Games: An Experimental Evaluation of Their Effect on Implicit Aggression

  • Original language description

    This study tests two competing hypotheses, one based on the general aggression model (GAM), the other on the self-determination theory (SDT). GAM suggests that the crucial factor in video games leading to increased aggressiveness is their violent content, SDT contends that gaming is associated with aggression because of the frustration of basic psychological needs. We used a 2x2 between-subject experimental design with a sample of 128 undergraduates. We assigned each participant randomly to one experimental condition defined by a particular video game, using four mobile video games differing in the degree of violence and in the level of their frustration-invoking gameplay. Aggressiveness was measured using the implicit association test (IAT), administered before and after the playing of a video game. We found no evidence of an association between implicit aggressiveness and violent content or frustrating gameplay.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    50101 - Psychology (including human - machine relations)

Result continuities

  • Project

    <a href="/en/project/GA15-03875S" target="_blank" >GA15-03875S: Psychological aspects of video game playing: three-generational study</a><br>

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2020

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Swiss Journal of Psychology

  • ISSN

    1421-0185

  • e-ISSN

  • Volume of the periodical

    79

  • Issue of the periodical within the volume

    2

  • Country of publishing house

    CH - SWITZERLAND

  • Number of pages

    8

  • Pages from-to

    63-70

  • UT code for WoS article

    000521506800003

  • EID of the result in the Scopus database

    2-s2.0-85082417110