Frustration and Violence in Mobile Video Games: An Experimental Evaluation of Their Effect on Implicit Aggression
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68081740%3A_____%2F20%3A00540145" target="_blank" >RIV/68081740:_____/20:00540145 - isvavai.cz</a>
Result on the web
<a href="https://econtent.hogrefe.com/doi/pdf/10.1024/1421-0185/a000236" target="_blank" >https://econtent.hogrefe.com/doi/pdf/10.1024/1421-0185/a000236</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1024/1421-0185/a000236" target="_blank" >10.1024/1421-0185/a000236</a>
Alternative languages
Result language
angličtina
Original language name
Frustration and Violence in Mobile Video Games: An Experimental Evaluation of Their Effect on Implicit Aggression
Original language description
This study tests two competing hypotheses, one based on the general aggression model (GAM), the other on the self-determination theory (SDT). GAM suggests that the crucial factor in video games leading to increased aggressiveness is their violent content, SDT contends that gaming is associated with aggression because of the frustration of basic psychological needs. We used a 2x2 between-subject experimental design with a sample of 128 undergraduates. We assigned each participant randomly to one experimental condition defined by a particular video game, using four mobile video games differing in the degree of violence and in the level of their frustration-invoking gameplay. Aggressiveness was measured using the implicit association test (IAT), administered before and after the playing of a video game. We found no evidence of an association between implicit aggressiveness and violent content or frustrating gameplay.
Czech name
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Czech description
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Classification
Type
J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database
CEP classification
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OECD FORD branch
50101 - Psychology (including human - machine relations)
Result continuities
Project
<a href="/en/project/GA15-03875S" target="_blank" >GA15-03875S: Psychological aspects of video game playing: three-generational study</a><br>
Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2020
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
Swiss Journal of Psychology
ISSN
1421-0185
e-ISSN
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Volume of the periodical
79
Issue of the periodical within the volume
2
Country of publishing house
CH - SWITZERLAND
Number of pages
8
Pages from-to
63-70
UT code for WoS article
000521506800003
EID of the result in the Scopus database
2-s2.0-85082417110