Aggression in the context of playing violent computer games
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15410%2F20%3A73605767" target="_blank" >RIV/61989592:15410/20:73605767 - isvavai.cz</a>
Result on the web
<a href="https://obd.upol.cz/id_publ/333185653" target="_blank" >https://obd.upol.cz/id_publ/333185653</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.21125/iceri.2020.0079" target="_blank" >10.21125/iceri.2020.0079</a>
Alternative languages
Result language
angličtina
Original language name
Aggression in the context of playing violent computer games
Original language description
According to many scholarly and scientific studies, one of the risks of playing violent computer games is the incitement to aggressive, violent, and socially undesirable behaviour. The main objective of the present paper is to perform a theoretical analysis of the issue of violent computer games in relation to the incitement to aggression and to provide a review study. The issue is analysed by means of a meta-analysis. This approach was chosen due to the application of the analytical methods in previous research studies and the content of knowledge in the area. The aim of the paper is thus to identify and quantify the major findings of the studies involved in the analysis and to postulate whether aggression can be considered a consequence of playing violent computer games. The analysis has revealed a relationship between playing violent computer games and aggressive manifestations in children, adolescents, and adults. The research studies confirm the impact of violent computer games with violent content on a short-term increase in aggression indicators (verbal and physical aggression, anger). It has also been confirmed that playing violent computer games may discourage pro-social behaviour. This implies that the relationship between playing violent computer games and a short-term increase in aggression indicators is very likely. However, it is also important to examine how internal and external factors influence the susceptibility of individuals to the effects of violent computer games and how they increase aggression indicators. It should also be noted that so far the relationship between playing violent computer games and a long-term increase in aggression indicators has not been scientifically confirmed because most studies investigate the issue from a short-term perspective. This is primarily due to the ethical principles of scientific research that make it impossible to expose the participants of a potential long-term research to a risk of increasing aggression indicators.
Czech name
—
Czech description
—
Classification
Type
D - Article in proceedings
CEP classification
—
OECD FORD branch
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Result continuities
Project
—
Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2020
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
ICERI2020 Proceedings
ISBN
978-84-09-24232-0
ISSN
2340-1095
e-ISSN
—
Number of pages
10
Pages from-to
242-251
Publisher name
International Association of Technology, Education and Development (IATED)
Place of publication
Madrid
Event location
Sevila
Event date
Nov 9, 2020
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
—