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Digital labor turn: the impact of assetization in digital games

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11230%2F25%3A10503223" target="_blank" >RIV/00216208:11230/25:10503223 - isvavai.cz</a>

  • Result on the web

    <a href="https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=~GNEpmTOZ7" target="_blank" >https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=~GNEpmTOZ7</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1080/15295036.2025.2547908" target="_blank" >10.1080/15295036.2025.2547908</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Digital labor turn: the impact of assetization in digital games

  • Original language description

    Labor practices in digital games have been conceptualized as playbor, highlighting their exploited yet voluntary nature. As digital play increasingly converges with assetization, it is becoming more closely associated with labor activities. This article investigates emergent player labor practices in the digital game World of Warcraft (Blizzard Entertainment). It focuses on the practice of “boosting,” in which a player hires an organization to complete difficult team-based gameplay. Semi-structured interviews of players from the boosting organization Huokan reveal a highly optimized form of segregated work that has emerged from the game economy design. As a response, players adopt technological affordances of game-adjacent platforms to automate and “resist” gameplay perceived as toil. To push digital games as assets, they are increasingly made “tedious by design” through artificial barriers to prolong player retention. This approach marks a pivotal labor turn in digital games.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    50802 - Media and socio-cultural communication

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach<br>I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2025

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Critical Studies in Media Communication

  • ISSN

    1529-5036

  • e-ISSN

    1479-5809

  • Volume of the periodical

    42

  • Issue of the periodical within the volume

    3-4

  • Country of publishing house

    US - UNITED STATES

  • Number of pages

    15

  • Pages from-to

    303-317

  • UT code for WoS article

    001581737900001

  • EID of the result in the Scopus database

    2-s2.0-105017410500