Machinima, Creative Software and Education for Creativity
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11240%2F12%3A10126934" target="_blank" >RIV/00216208:11240/12:10126934 - isvavai.cz</a>
Result on the web
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DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Machinima, Creative Software and Education for Creativity
Original language description
Machinima as user-created content has gained an increasing amount of attention from videogame developers over the past few years. Many videogames include machinimation modules or some form of support for amateur machinima productions. This chapter explores three selected tools for machinima authoring in the context of creativity. Building on Bardzell's methodology for the semiotic analysis of multimedia authoring platforms and the identified principles of digital creativity, this chapter analyses how the features of machinima platforms influence creativity and user community building. The focus here is on a machinima tool based on the videogame platform Half Life 2, its modification Garry's Mod (2004), and two dedicated machinima production applications: Moviestorm (2008) and Antics3D (2008).
Czech name
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Czech description
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Classification
Type
C - Chapter in a specialist book
CEP classification
AJ - Literature, mass media, audio-visual activities
OECD FORD branch
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Result continuities
Project
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Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2012
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Book/collection name
Cybercultures: Mediations of Community, Culture, Politics
ISBN
978-90-420-3578-2
Number of pages of the result
13
Pages from-to
31-43
Number of pages of the book
188
Publisher name
Rodopi
Place of publication
New York
UT code for WoS chapter
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