Implementing Digital Game-Based Learning in Schools: Augmented Learning Environment of 'Europe 2045'
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F10%3A10051962" target="_blank" >RIV/00216208:11320/10:10051962 - isvavai.cz</a>
Alternative codes found
RIV/00216208:11410/10:10051962 RIV/00216208:11210/10:10051962
Result on the web
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DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Implementing Digital Game-Based Learning in Schools: Augmented Learning Environment of 'Europe 2045'
Original language description
Here, we present a framework for an Augmented Learning Environment (ALE), which verbalises one way of how these problems can be challenged. The ALE framework has been constructed based on our experience with the educational game, Europe 2045, which we developed and which has been implemented in a number of secondary schools in the Czech Republic during 2008. The key feature of this game is that it combines principles of on-line multi-player computer games with social, role-playing games. The evaluationwhich we present in this paper indicates the successful integration of the game and its acceptance by teachers and students.
Czech name
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Czech description
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Classification
Type
J<sub>x</sub> - Unclassified - Peer-reviewed scientific article (Jimp, Jsc and Jost)
CEP classification
IN - Informatics
OECD FORD branch
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Result continuities
Project
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Continuities
Z - Vyzkumny zamer (s odkazem do CEZ)
Others
Publication year
2010
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
Multimedia Systems
ISSN
0942-4962
e-ISSN
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Volume of the periodical
16
Issue of the periodical within the volume
1
Country of publishing house
DE - GERMANY
Number of pages
19
Pages from-to
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UT code for WoS article
000274098500003
EID of the result in the Scopus database
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