A periphery of Pogamut: from bots to agents and back again
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F11%3A10105006" target="_blank" >RIV/00216208:11320/11:10105006 - isvavai.cz</a>
Result on the web
<a href="http://artemis.ms.mff.cuni.cz/main/papers/Gemrot_Pogamut_periphery_2011.pdf" target="_blank" >http://artemis.ms.mff.cuni.cz/main/papers/Gemrot_Pogamut_periphery_2011.pdf</a>
DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
A periphery of Pogamut: from bots to agents and back again
Original language description
Despite virtual characters from 3D videogames - also called bots - seem to be close relatives of intelligent software agents, the mechanisms of agent reasoning are only rarely applied in videogames. Why is this? One possible reason is the incompatibilitybetween representations used by agent decision making systems (DMS) and videogame worlds, as well as different handling of these representations. In recent years, we developed Pogamut, which is a toolkit for coupling videogame worlds with DMSs originating within the agent oriented research as well as other disciplines, allowing for controlling in-game characters by these DMSs. To this end, Pogamut features an interface bi-directionally bridging the "representational gap" between a game world and an external DMS. This paper conceptualises functionality of this interface based on our experience with connecting Pogamut to various game worlds, most notably Unreal Tournament 2004. We present a general abstract framework, which verbalises re
Czech name
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Czech description
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Classification
Type
J<sub>x</sub> - Unclassified - Peer-reviewed scientific article (Jimp, Jsc and Jost)
CEP classification
IN - Informatics
OECD FORD branch
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Result continuities
Project
<a href="/en/project/GAP103%2F10%2F1287" target="_blank" >GAP103/10/1287: PlanEx: Bridging Planning and Execution</a><br>
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>Z - Vyzkumny zamer (s odkazem do CEZ)<br>S - Specificky vyzkum na vysokych skolach
Others
Publication year
2011
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
Lecture Notes in Computer Science
ISSN
0302-9743
e-ISSN
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Volume of the periodical
2011
Issue of the periodical within the volume
6525
Country of publishing house
DE - GERMANY
Number of pages
19
Pages from-to
19-37
UT code for WoS article
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EID of the result in the Scopus database
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