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How to compare usability of techniques for the specification of virtual agents' behavior? An experimental pilot study with human subjects

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F12%3A10126374" target="_blank" >RIV/00216208:11320/12:10126374 - isvavai.cz</a>

  • Result on the web

    <a href="http://link.springer.com/chapter/10.1007/978-3-642-32326-3_3" target="_blank" >http://link.springer.com/chapter/10.1007/978-3-642-32326-3_3</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/978-3-642-32326-3_3" target="_blank" >10.1007/978-3-642-32326-3_3</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    How to compare usability of techniques for the specification of virtual agents' behavior? An experimental pilot study with human subjects

  • Original language description

    Reactive or dynamic planning is currently the dominant paradigm for controlling virtual agents in 3D videogames. Various reactive planning techniques are employed in the videogame industry while many reactive planning systems and languages are being developed in the academia. Claims about benefits of different approaches are supported by the experience of videogame programmers and the arguments of researchers, but rigorous empirical data corroborating alleged advantages of different methods are lacking.Here, we present results of a pilot study in which we compare the usability of an academic technique designed for programming intelligent agents' behavior with the usability of an unaltered classical programming language. Our study seeks to replicate the situation of professional game programmers considering using an unfamiliar academic system for programming in-game agents. We engaged 30 computer science students attending a university course on virtual agents in two programming assign

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>x</sub> - Unclassified - Peer-reviewed scientific article (Jimp, Jsc and Jost)

  • CEP classification

    IN - Informatics

  • OECD FORD branch

Result continuities

  • Project

    <a href="/en/project/GAP103%2F10%2F1287" target="_blank" >GAP103/10/1287: PlanEx: Bridging Planning and Execution</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2012

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Lecture Notes in Computer Science

  • ISSN

    0302-9743

  • e-ISSN

  • Volume of the periodical

    7471

  • Issue of the periodical within the volume

    7471

  • Country of publishing house

    DE - GERMANY

  • Number of pages

    25

  • Pages from-to

    38-62

  • UT code for WoS article

  • EID of the result in the Scopus database