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Planning Is the Game: Action Planning as a Design Tool and Game Mechanism

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F12%3A10126858" target="_blank" >RIV/00216208:11320/12:10126858 - isvavai.cz</a>

  • Result on the web

    <a href="http://www.aaai.org/ocs/index.php/AIIDE/AIIDE12/paper/view/5465/5714" target="_blank" >http://www.aaai.org/ocs/index.php/AIIDE/AIIDE12/paper/view/5465/5714</a>

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    Planning Is the Game: Action Planning as a Design Tool and Game Mechanism

  • Original language description

    Recent development in game AI has seen action planning and its derivates being adapted for controlling agents in classical types of games, such as FPSs or RPGs. Complementary, one can seek new types of gameplay elements inspired by planning. We propose and formally define a new game "genre" called anticipation games and demonstrate that planning can be used as their key concept both at design time and run time. In an anticipation game, a human player observes a computer controlled agent or agents, triesto predict their actions and indirectly helps them to achieve their goal. The paper describes an example prototype of an anticipation game we developed. The player helps a burglar steal an artifact from a museum guarded by guard agents. The burglar hasincomplete knowledge of the environment and his plan will contain pitfalls. The player has to identify these pitfalls by observing burglar's behavior and change the environment so that the burglar replans and avoids the pitfalls. The game

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

    IN - Informatics

  • OECD FORD branch

Result continuities

  • Project

    Result was created during the realization of more than one project. More information in the Projects tab.

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2012

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2012)

  • ISBN

    978-1-57735-582-3

  • ISSN

  • e-ISSN

  • Number of pages

    7

  • Pages from-to

    160-166

  • Publisher name

    AAAI

  • Place of publication

    Stanford, Palo Alto, USA

  • Event location

    Palo Alto, USA

  • Event date

    Oct 8, 2012

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article