Planning Is the Game: Action Planning as a Design Tool and Game Mechanism
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F12%3A10126858" target="_blank" >RIV/00216208:11320/12:10126858 - isvavai.cz</a>
Result on the web
<a href="http://www.aaai.org/ocs/index.php/AIIDE/AIIDE12/paper/view/5465/5714" target="_blank" >http://www.aaai.org/ocs/index.php/AIIDE/AIIDE12/paper/view/5465/5714</a>
DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Planning Is the Game: Action Planning as a Design Tool and Game Mechanism
Original language description
Recent development in game AI has seen action planning and its derivates being adapted for controlling agents in classical types of games, such as FPSs or RPGs. Complementary, one can seek new types of gameplay elements inspired by planning. We propose and formally define a new game "genre" called anticipation games and demonstrate that planning can be used as their key concept both at design time and run time. In an anticipation game, a human player observes a computer controlled agent or agents, triesto predict their actions and indirectly helps them to achieve their goal. The paper describes an example prototype of an anticipation game we developed. The player helps a burglar steal an artifact from a museum guarded by guard agents. The burglar hasincomplete knowledge of the environment and his plan will contain pitfalls. The player has to identify these pitfalls by observing burglar's behavior and change the environment so that the burglar replans and avoids the pitfalls. The game
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
IN - Informatics
OECD FORD branch
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Result continuities
Project
Result was created during the realization of more than one project. More information in the Projects tab.
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>S - Specificky vyzkum na vysokych skolach
Others
Publication year
2012
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2012)
ISBN
978-1-57735-582-3
ISSN
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e-ISSN
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Number of pages
7
Pages from-to
160-166
Publisher name
AAAI
Place of publication
Stanford, Palo Alto, USA
Event location
Palo Alto, USA
Event date
Oct 8, 2012
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
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