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HTN or State Space - Who Should Do Planning in Your Game?

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F13%3A10210063" target="_blank" >RIV/00216208:11320/13:10210063 - isvavai.cz</a>

  • Result on the web

    <a href="http://artemis.ms.mff.cuni.cz/main/papers/2013-pddl_vs_htn.pdf" target="_blank" >http://artemis.ms.mff.cuni.cz/main/papers/2013-pddl_vs_htn.pdf</a>

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    HTN or State Space - Who Should Do Planning in Your Game?

  • Original language description

    There is an ongoing discussion in the game AI community, whether to use AI planning for controlling non-player characters (NPCs) in computer games. Recent years have seen implementations of both state space and hierarchical task network (HTN) planning inAAA game titles, each having specific advantages and disadvantages. This paper is concerned with the performance aspect of both technologies and proposes a general methodology for comparing performance of action selection mechanisms. Two case studies comparing NPCs controlled by the JSHOP2 HTN planner and SGPlan 6 and Metric-FF state space planners in a game-like competitive environment are presented and their results are statistically analyzed. First environment is a puzzle-like scenario with minor combat element and strong competition for limited resources. Second environment features two pairs of cooperating agents in a combat scenario inspired by the Gears of War series. It is concluded that in puzzle-like domains HTN planning is i

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

    IN - Informatics

  • OECD FORD branch

Result continuities

  • Project

    <a href="/en/project/GAP103%2F10%2F1287" target="_blank" >GAP103/10/1287: PlanEx: Bridging Planning and Execution</a><br>

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2013

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    14th International Conference on Intelligent Games and Simulation, GAME-ON 2013

  • ISBN

    978-90-77381-80-9

  • ISSN

  • e-ISSN

  • Number of pages

    6

  • Pages from-to

    59-65

  • Publisher name

    EUROSIS

  • Place of publication

    Ghent, Belgie

  • Event location

    Brusel, Belgie

  • Event date

    Nov 25, 2013

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article