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Spice it up! Enriching Open World NPC Simulation Using Constraint Satisfaction

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F14%3A10283344" target="_blank" >RIV/00216208:11320/14:10283344 - isvavai.cz</a>

  • Result on the web

    <a href="http://popelka.ms.mff.cuni.cz/~cerny/papers/SituationSystem_AIIDE_2014.pdf" target="_blank" >http://popelka.ms.mff.cuni.cz/~cerny/papers/SituationSystem_AIIDE_2014.pdf</a>

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    Spice it up! Enriching Open World NPC Simulation Using Constraint Satisfaction

  • Original language description

    With more computing power available, video games may spare increasing amounts of processing time for AI. One prospective application of the newly available resources is the simulation of large amounts of nonplayer characters (NPCs) in open world games. While it is relatively easy to simulate simple behaviours of individual NPCs it is much more difficult to create meaningful interactions between the NPCs. However, without interaction, the world cannot look very alive. In this paper we present a techniquethat enriches the NPC simulation with pre-scripted situations-short sketches involving coordinated interaction between several NPCs that do not substantially alter the state of the game world but increase the appeal of the world to the player. We use constraint satisfaction techniques to find NPCs suitable to enact the situations at runtime. We have implemented situations on top of the AI system for an upcoming AAA open-world game and show that this approach satisfies functional and com

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

    IN - Informatics

  • OECD FORD branch

Result continuities

  • Project

    <a href="/en/project/GAP103%2F10%2F1287" target="_blank" >GAP103/10/1287: PlanEx: Bridging Planning and Execution</a><br>

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2014

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014

  • ISBN

    978-1-57735-681-3

  • ISSN

  • e-ISSN

  • Number of pages

    7

  • Pages from-to

    16-22

  • Publisher name

    AAAI Press

  • Place of publication

    Palo Alto, California

  • Event location

    Raleigh, USA

  • Event date

    Oct 3, 2014

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article