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An AI system for large open VirtualWorld

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F14%3A10283345" target="_blank" >RIV/00216208:11320/14:10283345 - isvavai.cz</a>

  • Result on the web

    <a href="http://popelka.ms.mff.cuni.cz/~cerny/papers/WarhorseAI_AIIDE_2014.pdf" target="_blank" >http://popelka.ms.mff.cuni.cz/~cerny/papers/WarhorseAI_AIIDE_2014.pdf</a>

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    An AI system for large open VirtualWorld

  • Original language description

    In recent years, computer games have reached unprecedented level of graphical fidelity to the real world. As the non-player characters (NPCs) in the game world look more and more realistic, players expect them to manifest believable behavior as well. This is accented especially in games that feature large open worlds, which players may explore freely and it is thus not possible to explicitly account for all possible player interactions. In this paper we focus mainly on ambient AI - the logic behind dayto day behaviors of NPCs as they sleep, work and entertain themselves in the virtual world. In this context, it is of great importance to build a system that handles many NPCs (up to several hundreds) quickly. In this paper we report on an implementationof a particular AI system that was approved for deployment in an upcoming high-budget game. The system features a hierarchy of control similar to the subsumption architecture and a visual agent-based language inspired by behavior trees.W

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

    IN - Informatics

  • OECD FORD branch

Result continuities

  • Project

    <a href="/en/project/GAP103%2F10%2F1287" target="_blank" >GAP103/10/1287: PlanEx: Bridging Planning and Execution</a><br>

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2014

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014

  • ISBN

    978-1-57735-681-3

  • ISSN

  • e-ISSN

  • Number of pages

    8

  • Pages from-to

    44-51

  • Publisher name

    AAAI Press

  • Place of publication

    Palo Alto, California

  • Event location

    Raleigh, USA

  • Event date

    Oct 3, 2014

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article