An AI system for large open VirtualWorld
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F14%3A10283345" target="_blank" >RIV/00216208:11320/14:10283345 - isvavai.cz</a>
Result on the web
<a href="http://popelka.ms.mff.cuni.cz/~cerny/papers/WarhorseAI_AIIDE_2014.pdf" target="_blank" >http://popelka.ms.mff.cuni.cz/~cerny/papers/WarhorseAI_AIIDE_2014.pdf</a>
DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
An AI system for large open VirtualWorld
Original language description
In recent years, computer games have reached unprecedented level of graphical fidelity to the real world. As the non-player characters (NPCs) in the game world look more and more realistic, players expect them to manifest believable behavior as well. This is accented especially in games that feature large open worlds, which players may explore freely and it is thus not possible to explicitly account for all possible player interactions. In this paper we focus mainly on ambient AI - the logic behind dayto day behaviors of NPCs as they sleep, work and entertain themselves in the virtual world. In this context, it is of great importance to build a system that handles many NPCs (up to several hundreds) quickly. In this paper we report on an implementationof a particular AI system that was approved for deployment in an upcoming high-budget game. The system features a hierarchy of control similar to the subsumption architecture and a visual agent-based language inspired by behavior trees.W
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
IN - Informatics
OECD FORD branch
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Result continuities
Project
<a href="/en/project/GAP103%2F10%2F1287" target="_blank" >GAP103/10/1287: PlanEx: Bridging Planning and Execution</a><br>
Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2014
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014
ISBN
978-1-57735-681-3
ISSN
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e-ISSN
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Number of pages
8
Pages from-to
44-51
Publisher name
AAAI Press
Place of publication
Palo Alto, California
Event location
Raleigh, USA
Event date
Oct 3, 2014
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
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