Modular Behavior Trees: Lanuage for Fast AI in Open-World Video Games
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F14%3A10283346" target="_blank" >RIV/00216208:11320/14:10283346 - isvavai.cz</a>
Result on the web
<a href="http://popelka.ms.mff.cuni.cz/~cerny/papers/MBT_ECAI_2014.pdf" target="_blank" >http://popelka.ms.mff.cuni.cz/~cerny/papers/MBT_ECAI_2014.pdf</a>
DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Modular Behavior Trees: Lanuage for Fast AI in Open-World Video Games
Original language description
As the graphical representation of computer games gradually becomes comparable to cinema, previously neglected non-graphical game aspects start to play an important role in maintaining believability of the game world. One such aspect is the behavior of non-player characters (NPCs), which should appear intelligent and purposeful in the ideal case or not completely stupid at the very least. A good and fast language to express the behaviors is vital for success. We present a visual agent language inspiredby behavior trees that was approved for deployment at the core of AI system for an upcoming high-budget open world game.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
IN - Informatics
OECD FORD branch
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Result continuities
Project
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Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2014
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
21st European Conference on Artificial Intelligence
ISBN
978-1-61499-418-3
ISSN
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e-ISSN
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Number of pages
2
Pages from-to
1209-1211
Publisher name
IOS Press BV
Place of publication
Amsterdam, Holandsko
Event location
Praha
Event date
Aug 18, 2014
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
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