Beyond Smart Objects: Behavior-Oriented Programming for NPCs in Large Open Worlds.
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F16%3A10329948" target="_blank" >RIV/00216208:11320/16:10329948 - isvavai.cz</a>
Result on the web
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DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Beyond Smart Objects: Behavior-Oriented Programming for NPCs in Large Open Worlds.
Original language description
A typical limitation of many open world games is their inability to make the world appear alive and purposeful. This chapter introduces behavior objects that help to manage the complexity of ambient behaviors of non-player characters in a large-scale open world game.
Czech name
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Czech description
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Classification
Type
C - Chapter in a specialist book
CEP classification
IN - Informatics
OECD FORD branch
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Result continuities
Project
<a href="/en/project/GAP103%2F10%2F1287" target="_blank" >GAP103/10/1287: PlanEx: Bridging Planning and Execution</a><br>
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Others
Publication year
2016
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Book/collection name
Game Engine Gems 3
ISBN
978-1-4987-5565-8
Number of pages of the result
14
Pages from-to
267-280
Number of pages of the book
322
Publisher name
CRC Press
Place of publication
Neuveden.
UT code for WoS chapter
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