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Beyond Smart Objects: Behavior-Oriented Programming for NPCs in Large Open Worlds.

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F16%3A10329948" target="_blank" >RIV/00216208:11320/16:10329948 - isvavai.cz</a>

  • Result on the web

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    Beyond Smart Objects: Behavior-Oriented Programming for NPCs in Large Open Worlds.

  • Original language description

    A typical limitation of many open world games is their inability to make the world appear alive and purposeful. This chapter introduces behavior objects that help to manage the complexity of ambient behaviors of non-player characters in a large-scale open world game.

  • Czech name

  • Czech description

Classification

  • Type

    C - Chapter in a specialist book

  • CEP classification

    IN - Informatics

  • OECD FORD branch

Result continuities

  • Project

    <a href="/en/project/GAP103%2F10%2F1287" target="_blank" >GAP103/10/1287: PlanEx: Bridging Planning and Execution</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2016

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Book/collection name

    Game Engine Gems 3

  • ISBN

    978-1-4987-5565-8

  • Number of pages of the result

    14

  • Pages from-to

    267-280

  • Number of pages of the book

    322

  • Publisher name

    CRC Press

  • Place of publication

    Neuveden.

  • UT code for WoS chapter