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EmohawkVille: Towards Complex Dynamic Virtual Worlds

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F13%3A10210065" target="_blank" >RIV/00216208:11320/13:10210065 - isvavai.cz</a>

  • Result on the web

    <a href="http://artemis.ms.mff.cuni.cz/main/papers/2013-gameon_emohawkville_camera.pdf" target="_blank" >http://artemis.ms.mff.cuni.cz/main/papers/2013-gameon_emohawkville_camera.pdf</a>

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    EmohawkVille: Towards Complex Dynamic Virtual Worlds

  • Original language description

    Several recent successful computer games feature a large 3D open world where the player has a high degree of freedom and may roam freely through the environment. While graphical fidelity of contemporary open worlds is stunning, the behavior of non-playercharacters (NPCs) is kept rather simple. This is an opportunity for the academia to develop novel techniques and tools that would allow for easier creation of complex behaviors that are interactively believable - i. e. that remain believable despite unpredictable world changes stemming from player's actions. However, state-of-the-art techniques - both in academia and industry - are usually deployed only in 3D game environments with low complexity - i.e., the number of NPC actions is kept small. We think that if this complexity is raised, the state-of-the-art techniques will be challenged and will have to be improved if not transformed totally. However, no research-friendly complex 3D virtual world is publicly available. In this paper,

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

    IN - Informatics

  • OECD FORD branch

Result continuities

  • Project

    <a href="/en/project/GAP103%2F10%2F1287" target="_blank" >GAP103/10/1287: PlanEx: Bridging Planning and Execution</a><br>

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2013

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    14th International Conference on Intelligent Games and Simulation, GAME-ON 2013

  • ISBN

    978-90-77381-80-9

  • ISSN

  • e-ISSN

  • Number of pages

    6

  • Pages from-to

    52-58

  • Publisher name

    EUROSIS

  • Place of publication

    Ghent, Belgie

  • Event location

    Brusel, Belgie

  • Event date

    Nov 25, 2013

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article