All

What are you looking for?

All
Projects
Results
Organizations

Quick search

  • Projects supported by TA ČR
  • Excellent projects
  • Projects with the highest public support
  • Current projects

Smart search

  • That is how I find a specific +word
  • That is how I leave the -word out of the results
  • “That is how I can find the whole phrase”

Sarah and Sally: Creating a Likeable and Competent AI Sidekick for a Videogame

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F15%3A10313413" target="_blank" >RIV/00216208:11320/15:10313413 - isvavai.cz</a>

  • Result on the web

    <a href="http://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11563/11386" target="_blank" >http://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11563/11386</a>

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    Sarah and Sally: Creating a Likeable and Competent AI Sidekick for a Videogame

  • Original language description

    Creating reasonable AI for sidekicks in games has proven to be a difficult challenge synthetizing player modelling and cooperative planning, both being problems hard by themselves. In this paper, we experiment with designing around these problems: we propose a cooperative puzzle-platformer game that was designed to look similarly to the mainstream of the genre, but to allow for an easy implementation of a quality sidekick AI, letting us test player reactions to the AI. The game was designed so that it is easy for the AI to find optimal solutions while the problem is relatively hard for a human player. We gathered survey responses from players who played the game online (N=28). While the AI sidekick was reported as likeable and helpful, players still reported greater enjoyment of the game when they were allowed to control the sidekick themselves. These findings indicate that the AI itself is not the only obstacle to truly enjoyable gameplay with an AI sidekick.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

    IN - Informatics

  • OECD FORD branch

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2015

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Experimental AI in Games: Papers from the 2015 AIIDE Workshop

  • ISBN

    978-1-57735-744-5

  • ISSN

  • e-ISSN

  • Number of pages

    7

  • Pages from-to

    2-8

  • Publisher name

    AAAI Press

  • Place of publication

    Palo Alto, USA

  • Event location

    Santa Cruz, USA

  • Event date

    Nov 14, 2015

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article