Refining subgames in large imperfect information games
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F16%3A10329244" target="_blank" >RIV/00216208:11320/16:10329244 - isvavai.cz</a>
Result on the web
<a href="http://www.aaai.org/ocs/index.php/AAAI/AAAI16/paper/view/12102/11636" target="_blank" >http://www.aaai.org/ocs/index.php/AAAI/AAAI16/paper/view/12102/11636</a>
DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Refining subgames in large imperfect information games
Original language description
The leading approach to solving large imperfect information games is to pre-calculate an approximate solution using a simplified abstraction of the full game; that solution is then used to play the original, full-scale game. The abstraction step is necessitated by the size of the game tree. However, as the original game progresses, the remaining portion of the tree (the subgame) becomes smaller. An appealing idea is to use the simplified abstraction to play the early parts of the game and then, once the subgame becomes tractable, to calculate a solution using a finer-grained abstraction in real time, creating a combined final strategy. While this approach is straightforward for perfect information games, it is a much more complex problem for imperfect information games. If the subgame is solved locally, the opponent can alter his play in prior to this subgame to exploit our combined strategy. To prevent this, we introduce the notion of subgame margin, a simple value with appealing properties. If any best response reaches the subgame, the improvement of exploitability of the combined strategy is (at least) proportional to the subgame margin. This motivates subgame refinements resulting in large positive margins. Unfortunately, current techniques either neglect subgame margin (potentially leading to a large negative subgame margin and drastically more exploitable strategies), or guarantee only non-negative subgame margin (possibly producing the original, unrefined strategy, even if much stronger strategies are possible). Our technique remedies this problem by maximizing the subgame margin and is guaranteed to find the optimal solution. We evaluate our technique using one of the top participants of the AAAI-14 Computer Poker Competition, the leading playground for agents in imperfect information settings.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
IN - Informatics
OECD FORD branch
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Result continuities
Project
<a href="/en/project/GA13-10660S" target="_blank" >GA13-10660S: Interval methods for optimization problems</a><br>
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Others
Publication year
2016
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence
ISBN
978-1-57735-661-5
ISSN
2159-5399
e-ISSN
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Number of pages
7
Pages from-to
572-578
Publisher name
AAAI Press
Place of publication
Palo Alto, California
Event location
Hyatt Regency Phoenix
Event date
Feb 12, 2016
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
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