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16 137 (0,093s)

Result

Value functions for depth-limited solving in zero-sum imperfect-information games

Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

  • 2023
  • Jimp
  • Link
Result

Automated construction of bounded-loss imperfect-recall abstractions in extensive-form games

Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

  • 2020
  • D
  • Link
Result

Complexity and Algorithms for Exploiting Quantal Opponents in Large Two-Player Games

Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

  • 2021
  • D
  • Link
Result

Learning not to regret

Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

  • 2024
  • D
  • Link
Result

Search in Imperfect Information Games Using Online Monte Carlo Counterfactual Regret Minimization

IN - Informatika

  • 2014
  • O
  • Link
Result

Refining subgames in large imperfect information games

IN - Informatika

  • 2016
  • D
  • Link
Result

Iterative Algorithms for Solving one-sided Partially Observable Stochastic Shortest Path Games

Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

  • 2024
  • Jimp
  • Link
Result

Rethinking formal models of partially observable multiagent decision making

Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

  • 2022
  • Jimp
  • Link
Result

Sound Algorithms in Imperfect Information Games

Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

  • 2021
  • D
  • Link
Result

ALTERNATIVE SELECTION FUNCTIONS FOR INFORMATION SET MONTE CARLO TREE SEARCH

IN - Informatika

  • 2014
  • Jx
  • Link
  • 1 - 10 out of 16 137