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Realistic Rendering in Architecture and Product Visualization

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F18%3A10386767" target="_blank" >RIV/00216208:11320/18:10386767 - isvavai.cz</a>

  • Result on the web

    <a href="http://doi" target="_blank" >http://doi</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1145/3214834.3214872" target="_blank" >10.1145/3214834.3214872</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Realistic Rendering in Architecture and Product Visualization

  • Original language description

    In the recent years, VFX and computer animation witnessed a &quot;path tracing revolution&quot; during which most of the rendering technology has converged on the use of physically-based Monte Carlo techniques. This transition sparked a renewed interest in the topic of physically-based rendering but the focus has been almost exclusively on the application of these method in the movie industry. In the meantime, a significant segment of the realistic rendering market - that focusing on architectural, automotive, and product visualization - has been relying on the physically-based rendering technology since the beginning of the millennium. Despite that, relatively little attention in the communication at Siggraph has been so far paid to this market segment. The goal of this course is to fill this gap. We present user expectations in the &quot;archviz&quot; and product visualization markets and discuss the technological and engineering choices that these expectations imply on the rendering engines used in these fields. We juxtapose this technology to rendering for motion pictures and point out the most significant differences. Specifically, we discuss the pros and cons of CPU and GPU rendering, simple (unidirectional) vs. more advanced (bidirectional) light transport simulation methods, different approaches to &quot;lookdev&quot; and material design, artist workflows, and the integration of the renderers into the image creation pipeline. We conclude by discussing some open technological issues along with the constraints that the research community should consider so that the the developed methods respect the needs and expectations of the target user group.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    <a href="/en/project/GA16-18964S" target="_blank" >GA16-18964S: Adaptive sampling and Markov chain Monte Carlo methods in light transport simulation</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2018

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    ACM SIGGRAPH 2018 Courses

  • ISBN

    978-1-4503-5809-5

  • ISSN

  • e-ISSN

    neuvedeno

  • Number of pages

    5

  • Pages from-to

  • Publisher name

    ACM New York, NY, USA

  • Place of publication

    Canada

  • Event location

    Vancouver, Canada

  • Event date

    Aug 12, 2018

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article