Realistic Rendering in Architecture and Product Visualization
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F18%3A10386767" target="_blank" >RIV/00216208:11320/18:10386767 - isvavai.cz</a>
Result on the web
<a href="http://doi" target="_blank" >http://doi</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1145/3214834.3214872" target="_blank" >10.1145/3214834.3214872</a>
Alternative languages
Result language
angličtina
Original language name
Realistic Rendering in Architecture and Product Visualization
Original language description
In the recent years, VFX and computer animation witnessed a "path tracing revolution" during which most of the rendering technology has converged on the use of physically-based Monte Carlo techniques. This transition sparked a renewed interest in the topic of physically-based rendering but the focus has been almost exclusively on the application of these method in the movie industry. In the meantime, a significant segment of the realistic rendering market - that focusing on architectural, automotive, and product visualization - has been relying on the physically-based rendering technology since the beginning of the millennium. Despite that, relatively little attention in the communication at Siggraph has been so far paid to this market segment. The goal of this course is to fill this gap. We present user expectations in the "archviz" and product visualization markets and discuss the technological and engineering choices that these expectations imply on the rendering engines used in these fields. We juxtapose this technology to rendering for motion pictures and point out the most significant differences. Specifically, we discuss the pros and cons of CPU and GPU rendering, simple (unidirectional) vs. more advanced (bidirectional) light transport simulation methods, different approaches to "lookdev" and material design, artist workflows, and the integration of the renderers into the image creation pipeline. We conclude by discussing some open technological issues along with the constraints that the research community should consider so that the the developed methods respect the needs and expectations of the target user group.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
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OECD FORD branch
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Result continuities
Project
<a href="/en/project/GA16-18964S" target="_blank" >GA16-18964S: Adaptive sampling and Markov chain Monte Carlo methods in light transport simulation</a><br>
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Others
Publication year
2018
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
ACM SIGGRAPH 2018 Courses
ISBN
978-1-4503-5809-5
ISSN
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e-ISSN
neuvedeno
Number of pages
5
Pages from-to
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Publisher name
ACM New York, NY, USA
Place of publication
Canada
Event location
Vancouver, Canada
Event date
Aug 12, 2018
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
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