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Coevolution of AI and Level Generators for Super Mario Game

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F21%3A10440728" target="_blank" >RIV/00216208:11320/21:10440728 - isvavai.cz</a>

  • Result on the web

    <a href="https://doi.org/10.1109/CEC45853.2021.9504742" target="_blank" >https://doi.org/10.1109/CEC45853.2021.9504742</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1109/CEC45853.2021.9504742" target="_blank" >10.1109/CEC45853.2021.9504742</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Coevolution of AI and Level Generators for Super Mario Game

  • Original language description

    Procedural content generation (PCG) is now used in many games to generate a wide variety of content. One way of evaluating this content is by artificial intelligence (AI) controlled players. Inversely, PCG content can also be used when training AI players to ensure generalization. Evolutionary algorithms are employed in both AI and PCG fields, but rarely simultaneously. In this work, we use evolutionary algorithms for both AI players and level generation in the platformer game Super Mario. We further combine them into a coevolution, where the AI players are evaluated by adapting level generators, and vice versa, level generators are evaluated by adapting AI players. This yields an AI player trained on gradually more difficult levels and a sequence of level generators with gradually increasing difficulty. Such sequence of generators might be useful for human game playing in commercial games.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2021

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    2021 IEEE Congress on Evolutionary Computation (CEC 2021)

  • ISBN

    978-1-72818-392-3

  • ISSN

  • e-ISSN

  • Number of pages

    8

  • Pages from-to

    2093-2100

  • Publisher name

    IEEE

  • Place of publication

    New York

  • Event location

    Online

  • Event date

    Jun 28, 2021

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    000703866100264